I am the lead developer for the mod Island of Cthulhu. I have a degree in visual art in design and currently work in IT. My passions are cars, games and writing. I have written a novel (not yet published) and am working on another. I started developing the mod four years ago and at that time I knew nothing. It was a vast learning experience as the project grew. Eventually it grew so large that I had to chop much of it. Currently the game stands about 4-6 hours of playtime. I specialize in game design and have developed many of the systems underlying the game including AI, insanity effects, and other game logic. I also made many of our models as well. I specialize in Cryengine but have also dabbled in Unreal.