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Comment History
eroneous
eroneous - - 3 comments @ Terrain engine

"However, with a hundred billion worlds to explore, you can bet some of them will be pretty uninteresting."

OK, strike my very first comment.. MMORPG as well, now I'm losing interest fast.. Procedurally generated, explains a lot about how you're able to generate vast amounts of data.. Nice, but not what I'm looking for..

Good karma+1 vote
eroneous
eroneous - - 3 comments @ Terrain engine

"Scales are also realistic: you will not find a planet of a few kilometres radius in Infinity. Our approach is pretty close to a planetarium software, like Celestia. How is the transition between space and ground level done ?It is completely seamless, with no loading times - actually, what you see from space is really what you see when you land. This is one of the key technologies behind the game engine."

Well that seems to answer my previous question. However, Celestia more or less blurs as you zoom in. Is it anything like the technique employed by Maddox games in il sturmovik with their map/full terrain editor, whereby they change the proximity from map to full 3D terrain..

Good karma+1 vote
eroneous
eroneous - - 3 comments @ Terrain engine

"Players can discover a huge galaxy with billions of planets and can explore, combat, trade, socialize.. the possibilities are endless!"

Hmmm, billions of planets seems a slight exaggeration. Can you fly down to the planets surface from outside the stratosphere ie space, or am I away with the fairies with that comment. Most space sims use some sort of gateway to change the setting so I'd assume nothing much has changed there..

Good karma+1 vote