Get out of here, stalker

Comment History
elescobars
elescobars - - 12 comments @ BaS JSRS Sound Merge [1.5.1]

Must have if you want to use BaS with JSRS. What a legend!

Good karma+2 votes
elescobars
elescobars - - 12 comments @ BaS Increases The Volume Of Shots

Just what I needed, thank you!

Good karma+1 vote
elescobars
elescobars - - 12 comments @ Boomsticks and Sharpsticks

First of all, fantastic addon, a must for anomaly imo

I have a small problem,I am using this port of JSRS I found in anomaly discord:
Drive.google.com

Iit works great for most weapons and they sound great, however some weapon variants have very weak sounds when they fire: for example, ak74m sounds great and powerful, but ak74 beard is very weak and sounds like a toy. This is the same for ak-12 2012 model and ak-12 2016 model. Is there a fix for this? thanks!

Good karma+1 vote
elescobars
elescobars - - 12 comments @ T.H.A.P REV ANOMALY EDITION FOR 1.5.1 and [RC19] [RC21] [RC22] [RC23]

i'm using this on top of the version from BaS and it's great, thanks a lot!

Good karma+2 votes
elescobars
elescobars - - 12 comments @ JSRS Sound Mod 4.0 for 1.5.1

can confirm old gun cocking sound when pulling out hunting knife on rc19

Good karma+2 votes
elescobars
elescobars - - 12 comments @ STCoP Weapon Pack 2.9.0.9 Patch

Thank you for your continued dedication towards this amazing modpack! :)

Good karma+2 votes
elescobars
elescobars - - 12 comments @ STCoP Weapon Pack 2.9.0.6 Patch

Thanks, I'll keep that in mind when I get to play. And the answer is yes, I looked over the files from the 2.9.0.8 update and none of the .script files seem to have changed much. Not too sure on the "particles.xr" file (no idea how to look at those types of archives). The patch for Atmosfear on the modders' main site hasn't been updated, however, and doesn't work with 2.9.0.6 or 2.9.0.8.

Good karma+1 vote
elescobars
elescobars - - 12 comments @ STCoP Weapon Pack 2.9.0.6 Patch

Sweet! Here's the new version:

Drive.google.com

It's good news that development is picking up again. There are some unfinished weapons in the files that at least they still may want to work on. By now, I've spent a bit more time running around with this configuration and I haven't stumbled into any problems so far. I'm planning on sinking into the game over the weekend and just enjoy the weapons in all their glory.

I hope you do well on your exams! Until next time.

Good karma+1 vote
elescobars
elescobars - - 12 comments @ STCoP Weapon Pack 2.9.0.6 Patch

No, thank you! I love STCoP, and I'm glad I can help bring it to English speaking audiences. The day's been a little slow and I've updated the translation for 2.9.0.8 now. There's a Remington 700 in the mod now (which is amazing).

If you'd like, I could give you my files for that as well. Keep in mind I don't know any Russian and English isn't even my first language, so I relied very heavily on Google Translate to get an idea as to what the new lines of dialogue and descriptions actually said. I might've missed something, but I definitely covered all changes listed in the changelog. And most importantly, of course, it doesn't crash the game (lol).

I'd love to help you as much as I can to maintain this translation up to date. So if you ever need any help at all, please, don't hesitate to ask!

Good karma+2 votes
elescobars
elescobars - - 12 comments @ STCoP Weapon Pack 2.9.0.6 Patch

Found a small mistake with the translation: the standard 9x18mm FMJ rounds are named 9x19mm FMJ in the inventory window, despite weapons calling for 9x18mm working with them. I fixed it myself, just a matter of changing a character in "st_items_weapons.xml".

Good karma+2 votes
elescobars
elescobars - - 12 comments @ STCoP Weapon Pack 2.9.0.5 (Download + Translation)

STCoP already includes a version of Console Controlled FOV (or equivalent). Just installing the mod allows you to change the FOV settings from the console using the "fov X" and "hud_fov X" commands, X being your desired value.

Good karma+2 votes
elescobars
elescobars - - 12 comments @ STCoP Weapon Pack 2.9.0.6 Patch

Hello! First of all, thank you very much for your work. I've yet to test your translation thoroughly, but from what I've seen so far, everything seems fine.

I hope you don't mind, but following on the Guest's indications I've taken the liberty of patching the files myself. It's fairly simple, all I did was replace the weapon names they mentioned from the "xr_conditions.script" original 2.9.0.6 patch into the same file from your Atmosfear 3 patch. I didn't notice any differences in the "ui_main_menu.script" file unless they were referring to the version handler that shows up in the bottom of the main menu screen, which I changed as well to show the proper version (2.9.0.6).

I've uploaded them to my personal Google Drive so you can update your main post. You can download the modified file below:

Drive.google.com

Everything loaded properly on starting a new game. I would test it further, but I don't have as much time to play as I would like at the moment. I quickly ran up to the sawmill (zombies spawn with a lot of different weapons) and everything worked as expected during the firefight.

Keep up the good work!

Good karma+2 votes