Terathon Software is the company that develops the C4 Engine.
Creator of the C4 Engine, author of Mathematics for 3D Game Programming & Computer Graphics, editor for the Game Engine Gems series.
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Latest tweets from @ericlengyel
An example of what happens in shadow map when polygons nearly parallel to light dir don't have depth offset clamped. T.co
Aug 13 2014, 7:33pm
RT @TheAllenChou: A game is fun because it's fun, not necessarily because it looks more realistic, renders more pixels, or has higher frame…
Aug 13 2014, 7:14pm
I need the DepthBiasClamp feature from DX10+ in OpenGL to get rid of the sharp angle shadow mapping problem. Surprised there's no extension.
Aug 13 2014, 2:17am
Aug 12 2014, 10:11pm
I'm surprised by how many 1024 x 1024 x 6 cube shadow maps for short-range point lights can be rendered in 16ms on today's mid-range GPUs.
Aug 12 2014, 7:48pm
The new ARB_direct_state_access extension is great and finally fixes some long-standing problems.
Aug 11 2014, 6:44am
A good way to give your game a little more testing coverage is to let your two year old son have the controls.
Aug 10 2014, 7:55pm
@rygorous then ports could be connected to a ring bus shared by all EUs. No longer need to multiply ports by EU count.
Aug 9 2014, 5:00am
@rygorous [Random thoughts] I wonder if longer pipelines could be staggered so that different EUs never access RF at same time, and ...
Aug 9 2014, 4:59am
@rygorous I also tweeted about banking a few hours ago for the three-operand instructions.
Aug 9 2014, 4:16am