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Comment History  (0 - 30 of 106)
Eat-Noodle
Eat-Noodle - - 108 comments @ BR:ZE - Improved Heroes & Summoner V.5.6 Classic

Sure, please wait in the next patch.

Good karma+1 vote
Eat-Noodle
Eat-Noodle - - 108 comments @ BR:ZE - Improved Heroes & Summoner V.5.6 Classic

Unfortunately, this can't be done with the current modding tool.

Good karma+1 vote
Eat-Noodle
Eat-Noodle - - 108 comments @ BR:ZE - Improved Heroes & Summoner Mod

Sorry for the late reply.
First of all you need to know how and when AI use BG, which i've tried everything and noted it here : Files.fm

For example : You want to add AI summoner you must choose the right BG and add to that summoner (such as Double Image, Necromancer's BG, Create Golem).

Game crashes usually occur when you make changes to the game that affect the AI (most happen when replacing unit BG to another unit) and there are ways to fix them.
I can't explain much but I would like to suggest some methods.
You need to comparing my mod data with the original data.
1.) Go to Data_Units > UNIT_D_ARCHER > BattleGear1, 2, 3, DefaultBattleGear
2.) Go to Data_UnitAndBattleGear > UNITBG_D_ARCHER_xxx > BattleGearType
3.) Go to Data_UnitToUnitAndBattleGear > UNIT_D_ARCHER > BattleGear1, 2, 3, None
Then look the data what I've changed. These three things must match, otherwise the game will crash.

Good karma+2 votes
Eat-Noodle
Eat-Noodle - - 108 comments @ BR:ZE - Improved Heroes & Summoner V.5.6 Classic

Sadly, adding new abilities is not possible as the mod uses up all ability slots. What I can do is replace or modify the existing one.

Good karma+2 votes
Eat-Noodle
Eat-Noodle - - 108 comments @ BR:ZE - Improved Heroes & Summoner V.5.6 Classic

Of course, I could try changing their skills to suit my mod in one of the updates. But I quite busy lately. so please wait patiently.

Good karma+2 votes
Eat-Noodle
Eat-Noodle - - 108 comments @ BR:ZE - Improved Heroes & Summoner Mod

( ͡❛ ᴥ ͡❛)

Good karma+1 vote
Eat-Noodle
Eat-Noodle - - 108 comments @ BR:ZE - Improved Heroes & Summoner Mod

My apologies, the mod description is incorrect. You have to use Reaper instead of peasant.

Good karma+1 vote
Eat-Noodle
Eat-Noodle - - 108 comments @ BR:ZE - Improved Heroes & Summoner V.5.6 Classic

Next patch may fix the crashes that caused by the mod.

Good karma+1 vote
Eat-Noodle
Eat-Noodle - - 108 comments @ BR:ZE - Improved Heroes & Summoner Mod

You need to update the mod to latest version.

Good karma+1 vote
Eat-Noodle
Eat-Noodle - - 108 comments @ BR:ZE - Improved Heroes & Summoner Mod

I'll check when i back home, pls wait.

Good karma+1 vote
Eat-Noodle
Eat-Noodle - - 108 comments @ BR:ZE - Improved Heroes & Summoner Mod

Please specific more about how the game crashes.

Good karma+1 vote
Eat-Noodle
Eat-Noodle - - 108 comments @ BR:ZE - Improved Heroes & Summoner V.5.6 Classic

Currently, Demoness will only spawn by 30% when Witch dies.
In the next version, I will add new training for Demoness (Witch > Necromancer's Throne > Demoness)

Good karma+1 vote
Eat-Noodle
Eat-Noodle - - 108 comments @ BR:ZE - Improved Heroes & Summoner (More Luck Edition) V.1.6

Make sure you install it correctly.
Once you downloaded the mod. Inside the folder "IHS (More Luck Edition) V.1.1", there will be 2 folder "Option 1" and "Option 2". Select only one .dat file inside the folder and drag to your Battle Realms folder.

*Option.txt will tell the difference between the two options.

Good karma+1 vote
Eat-Noodle
Eat-Noodle - - 108 comments @ BR:ZE - Improved Heroes & Summoner V.5.6 Classic

My bad, just swapped the wrong BG id :(
Fixed in 4.8a

Good karma+1 vote
Eat-Noodle
Eat-Noodle - - 108 comments @ BR:ZE - Improved Heroes & Summoner V.5.6 Classic

Collect both 5 yin and yang then select on golem then press B

Good karma+1 vote
Eat-Noodle
Eat-Noodle - - 108 comments @ BR:ZE - Improved Heroes & Summoner Mod

Good news! The next update is 90% complete. Please be patient and wait a little longer!
Thankyou.

Good karma+1 vote
Eat-Noodle
Eat-Noodle - - 108 comments @ BR:ZE - Improved Heroes & Summoner V.5.6 Classic

Hello sir,
For version 4.6 and 4.5 have no difference except bug fixes, peasants spawn rate still the same. Honestly, I'm curently working on v.4.7 which is a major update mod that focusing on improving gameplay, balancing and adding new units.

Regarding to .dat editor, it is quite easy to change things by youself, I believe there are tutorials on youtube you can find it. 😊
"battle realms how to mod population"

Anyway, I will be back after a long hoilday and consider your issue to improve my mod. Thank you for reporting.

Good karma+1 vote
Eat-Noodle
Eat-Noodle - - 108 comments @ BR:ZE - Improved Heroes & Summoner Mod

Sorry, but you can't build Well in campaign mode for this mod.
cause the upgrade button is a WOTW function that cannot be used in Kenji's journey(BR classic).

Good karma+1 vote
Eat-Noodle
Eat-Noodle - - 108 comments @ BR:ZE - Improved Heroes & Summoner Mod

I'm quite busy these days. And wait to update my mods after the BR beta version finishes.

Good karma+1 vote
Eat-Noodle
Eat-Noodle - - 108 comments @ BR:ZE - Improved Heroes & Summoner Mod

Hi, select the golem and press B to summon Nightvol (requires 5 yin and yang).

Good karma+1 vote
Eat-Noodle
Eat-Noodle - - 108 comments @ BR:ZE - Improved Heroes & Summoner V.5.6 Classic

Hi, The Dragon has a 33% chance to spawn whenever you summon Kenji.

Good karma+1 vote
Eat-Noodle
Eat-Noodle - - 108 comments @ BR:ZE - Improved Heroes & Summoner V.5.6 Classic

Hi,
Sorry for the inconvenience. I tried to fix it but I don't think I can do it. It's a model issue.

Good karma+1 vote
Eat-Noodle
Eat-Noodle - - 108 comments @ BR:ZE - Improved Heroes & Summoner Mod

In this mod, the techniques have been completely reworked. Please find the details above.

for prevent dismount ability can be obtained through Animal Bonding upgrade.

Good karma+1 vote
Eat-Noodle
Eat-Noodle - - 108 comments @ BR:ZE - Improved Heroes & Summoner Mod

Hi, after the huge mod updated, i didnt test anything in campaign mode yet. I'll recheck everythung again after i finished my works.

Anyway, thank you for reporting sir.

Good karma+1 vote
Eat-Noodle
Eat-Noodle - - 108 comments @ BR:ZE - Improved Heroes & Summoner Mod

I'll check it out later. thank you.

Good karma+1 vote
Eat-Noodle
Eat-Noodle - - 108 comments @ BR:ZE - Improved Heroes & Summoner Mod

(unmodded) There are many ways to acquire yin&yang; like damage dealt, damage taken , kill, death and etc.

In this mod, I only added yin&yang; per hit by 5 points to all weapons (the only way to acquire yin&yang; is to deal damage your enemies). Therefore, Dragon/Wolf clan would generate less Yin than Yang, and vice versa for Serpent/Lotus clan.

Good karma+1 vote
Eat-Noodle
Eat-Noodle - - 108 comments @ BR:ZE - Improved Heroes & Summoner Mod

Dragon Strike damage is unchanged and it works normally for me. It si possible that ur enemies gain additional shields while you launch fireballs.

In the latest version, Warlock and Master gain 75% magic resistance through the Leprosy technique upgrade. Don't worry, Now I'm working on balancing all the technique upgrades. (and some of techniques not really affect to units)

Yes, this cant be changed via data editor. So I made summoning them a bit more difficult by using yin&yang; to summon them.

Good karma+1 vote
Eat-Noodle
Eat-Noodle - - 108 comments @ BR:ZE - Improved Heroes & Summoner Mod

Hi,
which campaign you are playing Kenji Dragon / Serpent or Grayback Journey?

Good karma+1 vote
Eat-Noodle
Eat-Noodle - - 108 comments @ BR:ZE - Improved Heroes & Summoner Mod

I just checked and you're correct.
this will be fixed in next update, thanks for reporting!

Good karma+1 vote