I don’t want to sound like a hater, but ... don’t you think this is too much? in terms of flight fantasy? You do a great job, campaign, architecture, units look better than any other mod. But I do not see UNIQUENESS, each faction (not in terms of visuals) but in terms of mechanics and abilities. Why make 3-5 types of shooters for dwarfs (conditionally) if they differ only in cost / damage / hp and appearance. I have not played for this faction yet, but I can already see the troll-monkey, bat-griffin.
If you criticize - suggest. Good. I see that you were inspired by Games Workshop in some aspects, why not make the far harad camel cavalry, which would be slower than normal, but the onslaught would be stronger and the fear debuff passive ability on all enemy cavalry units.
The second unit, arrows with blowpipes, which would inflict poisonous damage that would be removed only at the "fountain / oasis, etc." thereby forcing the wounded units to retreat.
That is, the concept of the uniqueness of each unit and faction, so that for each faction there is a unique experience and strategy. In your mod, I see the approach of Total War: Rise of Mordor, where there is tier 1, tier 2, tier 3, (for example, you can take gondor), but this concept is not suitable for bfme where matches take 10-15 minutes (on average).
Your work is forever on the pages of bfme history, but I would like to see not just textures / models, but mechanics and game design that would open the way to multiplayer. As an example, you can look at StarCraft / Warcraft / AoE, which have remained in the top strategies for decades, and it’s not about the number of factions and textures.
Regards, Ignar.
Easy96Man
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