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ealabor
ealabor @ Hegemony: 268 B.C.

its not out yet.

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ealabor
ealabor @ Hegemony: 268 B.C.

No i'm afraid not.

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ealabor
ealabor @ Hegemony: 268 B.C.

Again, its not released yet.

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ealabor
ealabor @ Hegemony: 268 B.C.

no its not

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ealabor
ealabor @ Hegemony: 268 B.C.

Yes that's right.

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ealabor
ealabor @ Hegemony: 268 B.C.

3rd century AD Imperial legions

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ealabor
ealabor @ Hegemony: 268 B.C.

Yes, albeit not ones you are used to.

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ealabor
ealabor @ Hegemony: 268 B.C.

Its going to be set around 268-270 A.D. Dodger, at the tail end of the "crisis" when the empire was split in three amongst Rome, Palmyrene, and the Gallic Empire, so information regarding that period would be more relevant.

Definitely part of the reason for me going with this timeframe is because it's an interesting period which is seldom mentioned, so I welcome the challenge of the "dark era" of Roman lore if you will.

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ealabor
ealabor @ Arch of Septimius Severus

Hey Dodger, to answer your question yes it is.

I've uploaded a news update for the page some hours ago, but it's still pending authorization from an admin.

Once done it will explain things more.

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ealabor
ealabor @ Hegemony: 268 B.C.

Nope not dead, still kicking.

Just to reiterate as mentioned before, the mod will be for the latest version of Warband.

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ealabor
ealabor @ Hegemony: 268 B.C.

Sorry about the hiatus. Been busy with R/L and other things.

Whats going on with the mod now is an overhaul to the scene props for most cultures.

Many things are done, but there is still a good bit of work to do.

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ealabor
ealabor @ Hegemony: 268 B.C.

Just a reminder:

Now that Warband is the current latest version of M&B, the mod will be ported and released on that platform.

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ealabor
ealabor @ Hegemony: 268 B.C.

actually no it hasn't.

If you had taken the time to read you would realize that this is a new version being worked on with all new features, items, which has NOT been released.

Clearly stated in the summary and on the home site.

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ealabor
ealabor @ Hegemony: 268 B.C.

In almost all cases, modders cannot forecast a completion time for a mod.

This happens to be one of those cases.

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ealabor
ealabor @ Hegemony: 268 B.C.

wha..?

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ealabor
ealabor @ Illyrians in service of Epirus

Vergina Sun to be exact.

And like you mention, it wasn't exclusive to Macedon, as other Hellenic peoples made use of it.

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ealabor
ealabor @ Hegemony: 268 B.C.

means everything is being reworked.

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ealabor
ealabor @ Sarmatian vs Scythian (vid 2)

No. Certainly played it though, so there will be some noticable inspirations :)

Most is from osprey concepts, or archealogical inspirations, or concepts from restructures, or reinactment communities etc.

Some cases its been about speculation, and for most of the factions, the units and equipment available to them is based on what their neighbors were doing.

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ealabor
ealabor @ Hegemony: 268 B.C.

The summary at the top will explain in detail the status of the mod.

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ealabor
ealabor @ Sarmatian vs Scythian (vid 2)

FRAPS.

There arent LODS made for most of the new items yet though.

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ealabor
ealabor @ Hegemony: 268 B.C.

I think you're reading to much into the video without all the facts in your favor, or considering the basics

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ealabor
ealabor @ Hegemony: 268 B.C.

Arcanii? Briton headhurlers? Screeching women? Wardogs? Middle Kingdom Egyptian troops? Legionary and Maniple troops side by side?

Sure...

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ealabor
ealabor @ Hegemony: 268 B.C.

whatever comes first

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ealabor
ealabor @ Misc. Gaul

Stay in school kids
click here to learn..
En.wikipedia.org

No worries, theres going to be a patch for the kiddies whom are insecure, and arent comfortable with historical celts

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ealabor
ealabor @ Hegemony: 268 B.C.

There are varying sizes

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ealabor
ealabor @ Spartan Officer

um

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ealabor
ealabor @ Hegemony: 268 B.C.

yes :P

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ealabor
ealabor @ Hegemony: 268 B.C.

Egypt if I recall correctly

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ealabor
ealabor @ How to kill a man

Yeah.

I might add that these aren't all of the weapons

Reply Good karma+3 votes
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