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8

Republic at War

Mod review

My main issue lies in the availability of powerful republic units... The acclamators only carry laser cannons, and no turbo lasers. The dreadnaughts have no missiles, yada yada. Now, I'm just going off of the unit descriptions when I bring that up. Obviously there's no need to reinvent the wheel, just update the descriptions. As far as heavy units, really the biggest mass-production capable units at the moment are the Venators and Victory class ships, but the CIS can easily outnumber and overwhelm the available ships at earlier tech levels with their escort carrier. Keep in mind you don't get the Venator until lvl. 4, and the Victory until lvl. 5. Yet, the CIS gets a decently powerful ship with the Techno Union frigate, while the Republic gets the dreadnought. That doesn't seem to stop the fact that at lvl. 3, the CIS seems to be able to produce Lukrehulks and Providence class ships in decent numbers, throwing upwards of six into an engagement over a planet that the AI seems to want as it pushes core-ward. Overall, it's very good, but the sides are slightly off balance, most notably in space.