Hi and welcome. My name is Dennis "Duruk" Schenkel. I have been Modding / designing since 1999. Started as Project Leader for SAS Into the Lion's Den (1999-2002) for the Unreal Engine. 2001 Gamepsy Mod of the week. 2002 Invited for Unreal Mod Summit at Epic Games HQ. 2003-2006 Designed and hosted Neverwinter Nights Custom world. 2008 Won IntelĀ® Crysis Mapping Contest in category Creativity (Multiplayer). 2009- till 2010 worked on half hour simulator demo - September 2011 Awarded the second place in the design competition "Think inside and outside the box" (over at Crydev.net) - November 2011 Awarded first place in the "10-Year-Old Brother" Challenge." - March 2012 Awarded runner up in the "Story Telling Level Design Challenge 2"

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Waterworld - building update
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i already did see that screenshot where you look through that round hole in the wall and i liked it a lot. but, i didn't know that you made it Duruk. very well done.
i just wonder, does fighting under water will not be hard, qua movement and firing your weapon. i understand that this is your entry for a contest, maybe you will win again the first prize, just like you did with that contest entry of you last month or so, (that one room contest).

succes and let us know how this progresses!!


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Duruk Author

Thanks Leon.

I didn't made the building itself. Im turning the building into an underwater setting so im adding plants, water, bubbles, dirt, moss and so on. (here is original building in Crysis 2: Helderpinto.com

Luckily I don't have to think about combat under water since gameplay doesn't have to included for the contest. But if I would have to think about it then it would a mix of Bioshock and some exterior scenes with diving equipment. (like in some James Bond movies)

Btw I became second in last months contest ;)

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Waterworld. (Global warming caused by Alien invasion flooded the earth)
This is a work in progress: Worldofleveldesign.net(WIP)

Im weathering the buildings for a more underwater setting:

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