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It is most certainly alive.
Yay, we are no longer archived :D
There are new pics BECAUSE it was marked dead xD
I'll try n keep it updated..
Ta for the info, I'll try and get that fixed...
I do apologize.
It was certainly not any member of the mod, please don't take the actions of idiots as a reflection of us.
Thanks all :D
I'm more then happy to carry on, I haven't been in contact with Ice for months though, I've got no idea what he needs.
I'll be glad to be modelling props instead of damn pokemon, after voltorb and oddish, it gets bloody hard xD
We're sticking to the first set of pokemon, none of these new silly magical half-baked pokemans.
You got any idea what resolution the banner needs to be?
(I made that one (you can see it properly on our Fpsbanana.com" page.)
I'll do my best to have something to show by the end of the week ^^
I don't see why I would use 3dsmax though.
XSI's much more convenient for Source + that's what I'm used to.
I am just baffled as to what is different from the first gen!
Besides colour, it's identical as far as I can see. :P
If you're talking about hammer brushes;
XSI's got a .vmf exporter. You just do that and it's all ready to be opened in hammer.
Oh yes absolutely.
It's purely brushes (& textures soon)
Since XSI's got some nice exporters it's just the most convenient way to make it.
Our map makers are on holiday at the moment :P
How does it differ?
Why not? xD
I'm only doing some shapes for our coder to work with, AFAIK it's far easier in XSI then any map editor :P
Look what you did jake!! :P
Nah, we will of course take any ideas, but like he said, story is really not a priority until we have some working pokemon.
"COME ON PEOPLE WE NEED AN ENTIRE TEAM, PLEASE JUST MAKE THE WHOLE GAME FOR ME WHILE I PROMISE THINGS THAT WILL NEVER HAPPEN "
We have modelers, animators, map makers, a coder and a particle man.
That is correct, ;)
The full set are all done.
Il put up some pictures