An aspiring 2D and 3D artist, lover of games and hope to one day produce indie titles.

Comment History  (0 - 30 of 128)
DrSalvador Sep 10 2014, 3:04pm replied:

I was thinking something more like Tapirshroom

+1 vote     article: Latest Beast Models
DrSalvador Sep 5 2014, 8:31pm replied:


+2 votes     media: Hooked Beast
DrSalvador Sep 5 2014, 8:30pm says:

Now just keep them at this level of quality and don't murder the poly count lol. They look absolutely amazing. Kenshi is evolving into a seriously awesome game, despite already having the potential it did. So glad I could help to support this project! :D

+2 votes     media: 3D Beast Models
DrSalvador Aug 29 2014, 8:34pm says:

oh **** oh ****

+4 votes     article: NPC Dialogue
DrSalvador Aug 10 2014, 3:50pm says:

Well doesn't this look freaking awesome. Watching!

+1 vote     article: Progress Update 2
DrSalvador Aug 9 2014, 12:32pm says:

All i'd suggest is that the head isn't so smushed onto the body in the left-facing sprite, but the rest look good! interested to see where this goes

+3 votes     article: Creating Creatures for Scion!
DrSalvador Jun 27 2014, 10:50pm says:

Having wildlife and amazing creatures like this will definitely give the game an even more unique feel than it already has. Definitely the most excited for an in-dev game I've been in a long time. Looking forward to future updates!

+2 votes     article: 3D Beast Design
DrSalvador Jun 26 2014, 12:04am replied:

Thing is, the graphics do matter, unfortunately. This game doesn't have any issues since it has been made really well, and i think people still underestimate Unity. If the devs are up to chops, Unity can be pretty darn close to AAA production.

+4 votes     media: Explosions!
DrSalvador May 11 2014, 6:39pm says:

Wow. This is just...AMAZING. Never thought Kenshi would get concepts like this. I really, really hope creatures like this make it into the game. Reminds me of Spore creatures. lol

+1 vote     media: Bestiary iteration 1
DrSalvador Apr 12 2014, 11:16pm says:

A couple days isn't bad. Hope you get everything you want completed! Keep up the fine work.

+1 vote     article: Release date postponed !
DrSalvador Apr 11 2014, 9:35pm replied:


+1 vote     article: New Gameplay Video Released
DrSalvador Apr 11 2014, 9:31pm replied:

Maybe now the whole map but a large area. That would make you think twice about where you start a fire, i like that idea lol

+1 vote     article: New Gameplay Video Released
DrSalvador Apr 7 2014, 6:00pm says:

Sounds crazy complex, but looks and sounds really awesome. You should post a gif or video of the animated grass! lol. Game looks like it will be really good, keep up the good work

+3 votes     article: Voxel Quest - How Does it Work?
DrSalvador Mar 24 2014, 3:40pm replied:

Catching butterflies

+9 votes     media: New turrets
DrSalvador Mar 24 2014, 3:36pm says:

So...EXCITED. Can't wait. Keep up the great work! Interested in new screenies.

+1 vote     article: Status Update 3
DrSalvador Mar 23 2014, 7:03pm says:

Wow. Those are some beautiful weapon models. Can't wait for a release, keep up the good work!

+7 votes     article: Black Market: Arsenal Sneak Peek
DrSalvador Mar 19 2014, 4:39pm replied:

Oops my individual comment was meant for here. Nevertheless the game seems to have a good mind at its helm. Can't wait to see future content

+1 vote     game: Dangerous Rays
DrSalvador Mar 19 2014, 4:38pm says:

Sounds amazing. Can't wait to try it out and keep up the awesome work!

+3 votes     game: Dangerous Rays
DrSalvador Mar 15 2014, 11:53pm says:

This looks amazing. The weather, feel and atmosphere are absolutely stunning. Will definitely be supporting this. Question: Being procedural, does that mean each world you start will be different? Probably an obvious question, but I'm curious. Also, will there be random towns, cities generated?

+1 vote     game: Dangerous Rays
DrSalvador Feb 26 2014, 10:27pm says:

As far as practical gaming goes... Seriously? lol

+5 votes     poll: Platform of Choice!
DrSalvador Feb 1 2014, 7:33pm replied:

If you bought the game you should have a steam key, use it on there.

+1 vote     article: 0.61 Update
DrSalvador Feb 1 2014, 7:24pm replied:

We'll just have to wait for radiation and landmines for that

+5 votes     media: new building types on the way
DrSalvador Jan 31 2014, 8:30pm replied:

Local PC co-op means you have to have the computers actually connected right? Because I can't see that being convenient if you only have your own computer and your friend can't exactly lug their PC to your house, or you have to somehow find an event hosting a LAN party, but that's me.

+1 vote     poll: What style games will you be looking out for in 2014?
DrSalvador Jan 28 2014, 10:32pm replied:

Since the main body is somewhat spherical I think it would be somewhat normal, except for the giant pyramidal mountains.

+1 vote     article: The Science Of Imagine Nations: Planets
DrSalvador Jan 23 2014, 1:00am says:

Man, I remember before this even had a map. There were like, some matte blocks. Amazing work, I hope the release is successful and I'll definitely be part of the alpha and beta if I can!

+1 vote     article: After #43 Updates of No Heroes
DrSalvador Dec 9 2013, 10:01pm says:

Man, can't believe this is Unity. Amazing work! Can't wait for release!

+2 votes     media: Graphics improvements and a new weapon
DrSalvador Dec 4 2013, 4:22pm replied:

And another one...*coughdonkeykong64cough*

+1 vote     article: Artsy Ramblings - A Game Booklet
DrSalvador Dec 2 2013, 12:40pm says:

This game is really coming along, looks good!

+2 votes     media: Water
DrSalvador Dec 2 2013, 11:16am says:

Looks good! Might suggest making the dust spawn at just the breaking points instead of spawn on the actual breakable objects. Tracking game

+2 votes     article: Breakable system
DrSalvador Nov 30 2013, 10:19pm replied:

I still can't figure out what the logo actually says lol. Is it supposed to say AQP City? Cause it don't look like it.

+1 vote     article: Beginning the true development of AQP City. Unreal Engine 4 in action!
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