Hey! Thanks for your response and the link! Better late than never.
That other response was from me, but I didn't realize I wasn't logged in.
Hey! Thanks for your response and the link! Better late than never.
That other response was from me, but I didn't realize I wasn't logged in.
There was a 1.5 version of this mod. Anyone have a copy of it and/or know why it's not here?
Question: Is gzDoom 4.10 required or can I use an older gzDoom version with 3.7.0? Thanks!
I have gotten the same yellow flashing in QSS - have tried multiple versions and all behave the same. Was able to suppress this behavior with gl_polyblend 0 entered at the console or in an autoexec.cfg in the AD folder.
HI - I have Phobos installed and it runs fine in 4:3, but if I try to run in any kind of widescreen resolution, everything goes wavy and disorienting and I only see part of the screen. Any idea why that might be?
Edit - Never mind - I set image_downsize to 0 and it's sorted now. Loving this so far!
Thanks for this! Got me running very nicely in 3440x1440!
Any idea why the enemy health bar works when starting a new game, but not if a saved game is loaded? Thoughts on how to fix would be great! Running GZDoom 4.33. Thanks!
Any chance you would consider adding a 21:9 option?
Can I merge this easily with my existing Quake Epsilon folder? If so, are there files I should or shouldn't overwrite? Or does it need to run standalone?
Thanks!
Edit - Never mind - I see that this needs to run standalone from a couple places.
Edited to note that there are a bunch of different DLL files in this archive that don't appear in the Base epsilon build. Mainly concerned with these...
DrR0Ck
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