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Comment History  (0 - 30 of 237)
[Ae}Dr.Mckay Jan 12 2012, 2:53am says:

credit for this model goes to Lucasarts

+1 vote   media: EVO Trooper
[Ae}Dr.Mckay Jan 12 2012, 2:52am says:

please i don't wanna be rude but over there they make a description add credit to it

which would be arthur-----a,s: from

+1 vote   media: Avatar AMP Suit
[Ae}Dr.Mckay Jan 11 2012, 10:25pm replied:

durge is in the mod here is a photo of him

+1 vote   mod: Star Wars - Clone Wars
[Ae}Dr.Mckay Jan 10 2012, 8:45pm replied:

space was disabled in the beta and has been re-enabled in the version i have now, i'm trying to figure out if i wanna release a new build now or wait until more particles are done and the scarab is done

+1 vote   mod: Halo:The First Encounter
[Ae}Dr.Mckay Jan 10 2012, 5:05pm replied:

this was a squad test 3 elite majors, with 1 blue elite minor, i'm testing out different squad types for all of convenant units and since i don't have any other help on the mod or someone to give me advice i'm kinda on my own with trying to figure out how the squads should be

+1 vote   media: Field commanders,Carbines and new Odst's
[Ae}Dr.Mckay Jan 10 2012, 7:43am replied:

the belt can't be helped it's how NeoMarz clones are, it would need a UV fix for that to even be possible and i can't do that

+1 vote   media: Commander Gree
[Ae}Dr.Mckay Jan 4 2012, 6:12pm replied:

sadly i have to agree with Geroenimo, i've had my share of importing swbf and swbf2 models and this is the dark trooper from swbf2 he just somehow exported it from the game wrong and that's why it looks like that

-1 votes   media: Dark Trooper
[Ae}Dr.Mckay Jan 4 2012, 4:45pm replied:

i want the covenant weapons to match the elite colors, when i go and do a carbine version it's gonna be red for red elite and blue for blue elite

+1 vote   media: Red Elite
[Ae}Dr.Mckay Jan 2 2012, 8:23pm replied:

please read the Description! before commenting

+3 votes   media: ODST Zombie
[Ae}Dr.Mckay Jan 2 2012, 7:05pm replied:

yea the animations are from there, but i have permission to use anything from UAW

+1 vote   media: ODST Zombie
[Ae}Dr.Mckay Jan 2 2012, 5:17pm replied:

thanks i was beginning to think no one cared but at least 1 out of 339 people that viewed it left a comment

+1 vote   media: 2nd Shock Troops Battalion (redone- read descript)
[Ae}Dr.Mckay Jan 1 2012, 3:30pm says:

yea ozzy credit for the model goes to NeoMarz1

+1 vote   media: Luminara Unduli
[Ae}Dr.Mckay Dec 30 2011, 2:12am replied:

sorry to be so blunt but i'll call it what i want, i think 100% of the people here know it's from reach and i didn't make it,but you have no idea the hours and hours it takes to fix up a imported halo 3 or reach model, it can sometimes take days and even after that it may fail cause of some problems and i got to start all over again, plus i got to rig them and thin make sure the animation looks great and if it doesn't thin i got to do it all over again and find a new animation set, so i have a right to call it a wip

-1 votes   media: Reach Spartan WIP
[Ae}Dr.Mckay Dec 29 2011, 1:16am replied:

yea i was thinking that

+1 vote   media: Some Stuff i'm working on for FOC
[Ae}Dr.Mckay Dec 27 2011, 5:54pm replied:

i gave ozzy brand new delta squad models idk why he hasn't got them into game yet

+1 vote   media: Battle For Mygeeto
[Ae}Dr.Mckay Dec 26 2011, 11:24pm says:

damn you Aurra Sing for killing him

+7 votes   media: Commander Ponds
[Ae}Dr.Mckay Dec 24 2011, 11:50am replied:

yea i um replaced the light vehicle factory from the IMP side with the air base and took the heavy vehicle factory and replaced it with the tank factory, the code should of been turned around but since the vehicles themselves still think they are the in the light and heavy factorys, i'm gonna change that soon just got bigger stuff to do atm.

um for the time being don't play GC i don't know how broken it is cause i'm only working on skirmish atm and when i get around to GC it's gonna be redone

-1 votes   mod: Halo:The First Encounter
[Ae}Dr.Mckay Dec 24 2011, 2:34am replied:

commander fox is part of the coruscant security force to protect palpatine or the senate, he was seen in both the movie blasting into zero the hutts place and on the episode where cad bane holds the senate hostage, he comes blasting through the window and also holds cad bane at gun point with a couple laat's

+2 votes   media: Commander Wolffe
[Ae}Dr.Mckay Dec 23 2011, 4:25pm says:

sorry but i have a problem whenever i try to set my xml folder i get a unhandled exception and it says hexadecimal value 0x00, is an invalid character. line 211, position 51.

+1 vote   download: Empire at War Story Creator Alpha 0.21 (outdated)
[Ae}Dr.Mckay Dec 23 2011, 3:51am says:

this will help me so much thank thank thank, is it being uploaded on Christmas or is it uploaded and waiting on moddb to approve it?

Nevermind! lol

+1 vote   news: An early Christmas present for modders: the Empire at War Story Creator
[Ae}Dr.Mckay Dec 23 2011, 3:11am replied:

they are smoothed if the shader tab is all the way up, but i'm not sure what ozzy's setting are, i haven't tested any of the models i rigged for him on my pc rig for foc so i'm not sure, all i know is the whole model wasn't smoothed in 3ds max and it seems the shaders did their work on the rest of the body

+1 vote   media: Commander Wolffe
[Ae}Dr.Mckay Dec 23 2011, 1:08am says:

when i coded them into the game i hadn't finished the turret, the last model didn't have a spot for a turret now this one does and i was maybe gonna make it an upgrade

+1 vote   media: New Wraith Model and Projectile
[Ae}Dr.Mckay Dec 18 2011, 9:34pm says:

wow sorry guys you had to deal with this ***,scum and disgrace for a human, he thinks models he didn't even make are his and that converting them to the alo engine makes them his well he needs to STFU cause all he did was add bones and shaders,

So you guys keep doing what your doing and don't let this scum stop you, 99% of this community hates him and that one percent is jedi_consulor lol

+4 votes   mod: Star Wars: For The Republic
[Ae}Dr.Mckay Dec 18 2011, 7:55pm says:

i cried when i seen how bad the rigging is on this model

-3 votes   media: Generic ARC Trooper
[Ae}Dr.Mckay Dec 16 2011, 2:15am replied:

lol i'm gonna be adding all of the guys from red vs blue as an easter egg very soon

+2 votes   media: O.O new Spartan
[Ae}Dr.Mckay Dec 15 2011, 10:30pm replied:

yea the old model was custom made for fallout 3/new vegas and i just added a reach helmet to it, this one is from halo 3 with reach helmet and the poly count change should help massively with bringing in a lot of other units,

plus i was looking at the model and really hate the faction coloring so i changed it as well

+1 vote   media: O.O new Spartan
[Ae}Dr.Mckay Dec 14 2011, 6:29pm replied:

well it doesn't really matter because i can code them in and make them weaker or stronger, it doesn't matter what faction their on i can do all that in the coding

+4 votes   mod: Halo:The First Encounter
[Ae}Dr.Mckay Dec 14 2011, 4:18am replied:

space is being worked on by a friend of mine, i'm working on the models in 3ds max while he codes ones i send him in and is doing a very very cool style game play for space

+1 vote   mod: Halo:The First Encounter
[Ae}Dr.Mckay Dec 11 2011, 9:00pm replied:

i am working on editing the marines and removing the radio pack from all but 2 or 3 per-squad and i'm gonna mix them up with male and female marines

0 votes   mod: Halo:The First Encounter
[Ae}Dr.Mckay Dec 11 2011, 8:57pm replied:

i only seen 1 person really complain about it, but you also have shadows on all your units which in my mod if you've seen i don't cause i know if i add shadows it will make it lag and i guess the finer details like that makes your mod great and i've played all of about 10 minutes so far and this is amazing once again great job

-4 votes   download: HALO: Campaign Commander LAND BETA
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Jan 12, 2012
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