Sound Designer and Music Composer. Please see my portfolio on my site (address is in "contact" widget), add me as a friend, write private messages or directly to e-mail.

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Back to Freelance!

doublereso Blog

Hey Everybody, I'm back to freelance and looking for projects to work with! In the meantime here is my latest showreel with 3 big projects that I've been working on: Youtu.be


Sandbox Evolution

doublereso Blog

The hugest mobile project that I've been working on so far (>400 sfx, 15 music tracks) - Sandbox Evolution!

Links:

Soundtrack:

Game received nice feedback and still gets awesome updates! Check it out!

Insomnia Jazz Radio

doublereso Blog

In Insomnia we have our own jazz radio with a few tracks (but we working on expanding it) composed and produced by me:

Hit me up if you will need some music for your projects!

Check out my Light Saber sound design work:

This was done for Divergence: Online.

Hit me up if you need some original sounds!

Dots 4 Tots Release

doublereso Blog

New kids game for iOS released with my music:

You can download this game from iTunes.

Jump Kid Release

doublereso Blog

Happy to say that 8-bit arcade Jump Kid is released on iOS! I was responsible for all music and SFX, here you can listen to the full music score:

Hit me up if you need music or sfx for your game!

Hey guys, just want to share two tracks to keep my lonely IndieDB blog up-to-date.

First one is acid jazz track inspired by Caught a Ghost’s «Can’t Let Go» song. Done for my brother's podcast as intro theme:

Second one is menu theme for horror indie-game Zombie Twitch:

The game is in development stage, check the Steam Greenlight.

Repair Bot sound design in InSomnia RPG project.

Here you can hear mechanic servos combined with synths sounds (movement, inner energy and voice of the bot). Designed with Tonescape Small Mechanics library and Ableton Live's Analog synth. Implemented through Unreal Engine's 4 sound cue's and animation sequences.

Heavy Armour sound design in InSomnia RPG project. This time I implement sounds as separate cue's attached directly to animations.

The audio pipeline that i use:
1) Design sound events in DAW.
2) Render SFX's as separate levels that mean something. For this case i decide to split it to 3 main levels: breath, backpack, footsteps. In some events the «foley» layer can be heard.
3) Reconstruct designed sounds using unreal's sounds cues capabilities and randomise futures.
4) Connect designed assets to animations.

Hope you like it!

Ambient soundscape for room level. Consists of room tone, some near field sounds and tonal fade-in/out sounds.

Check my other UE4 works: Youtube.com