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doomero
doomero Sep 30 2013, 8:41pm replied:

that happen sometimes.

+1 vote     download: patch 4.9 for ultimate super doom 3
doomero
doomero Jul 13 2013, 5:30pm replied:

if your wad use acs for a map, is not compatible with the scritps of ultimate super doom3, that cause the reload is not working and other issues.

+1 vote     mod: Doom 3 Weapon mod
doomero
doomero May 9 2013, 8:18pm replied:

i guess you not loaded all the wads, look exist a bat file, just click with the mouse, that will load the all the wads.

+1 vote     download: Volume 4.6
doomero
doomero May 9 2013, 8:16pm replied:

of course

+1 vote     mod: Doom 3 Weapon mod
doomero
doomero Mar 30 2013, 1:00am replied:

this file is only a patch, you need another wads, for play you need ultimatesd3mod.wad

+1 vote     download: ultimate super doom 3 patch 4.8
doomero
doomero Jan 24 2013, 9:49am replied:

just click the md-dos file depending of the source port version, some said "zandronum", "skulltag", "gzdoom" and "zdoom", those files execute: the source port, ultimatesd3mod.wad and the patch 4.9 (code6.wad) but the ms-dos file, ultimatesd3mod.wad, the exe of the source port and code6.wad need to be into the same foldier.

+1 vote     mod: Doom 3 Weapon mod
doomero
doomero Jan 23 2013, 1:44pm replied:

the patch include some bat files, you need ultimate super doom3 mod, extract the rar into your doom foldier, later move all the files of the patch on the same foldier were is the ultimatesd3mod.wad and later clikc the bat file, exist various from zandronum, skulltag, gzdoom, and zdoom, depend of your source port.

the bat files are MS-DOS files

+1 vote     mod: Doom 3 Weapon mod
doomero
doomero Jan 22 2013, 9:58am replied:

the mod works good you need to click the bat files, the mod runs with ultimatesd3mod.wad and the patch.

+1 vote     mod: Doom 3 Weapon mod
doomero
doomero Jan 22 2013, 9:57am replied:

the patch only can be played clicking the bat files.

+1 vote     mod: Doom 3 Weapon mod
doomero
doomero Jan 10 2013, 9:23am replied:

go to doom3 options, you can remove the hud there and weapons too.

+2 votes     download: patch 4.9 for ultimate super doom 3
doomero
doomero Jan 9 2013, 11:25pm replied:

that demo is very, very old, i will release a new demo for revenge of evil this year, but i dont know exactly the date.

+1 vote     download: patch 4.9 for ultimate super doom 3
doomero
doomero Nov 7 2012, 8:47pm says:

revenge of evil is a dream for 2013, will include maps and new monsters.

+1 vote     mod: Doom 3 Weapon mod
doomero
doomero Sep 4 2012, 6:30pm replied:

the reazon why i not include the doom3 lost souls is becuase they arent lost souls, the fogottens is the real lost soul, but i have plans in the future of work the volume 5 (revenge of evil) and iwill include all, doom3 + roe monster (including the hunters)

+1 vote     mod: Doom 3 Weapon mod
doomero
doomero Sep 4 2012, 6:24pm says:

use the patch 4.8 is much better

+2 votes     mod: Risen
doomero
doomero Aug 22 2012, 1:15pm replied:

if you are using the HOM.WAD (hell on mars) is only for ultimate doom, that transform doom1 into a doom2 campaign without episodes, all is serial.

+1 vote     mod: Doom 3 Weapon mod
doomero
doomero Jun 6 2012, 7:29pm replied:

you created maps for the mod?

+1 vote     download: ultimate super doom 3 patch 4.8
doomero
doomero Apr 15 2012, 12:08am replied:

if you want to create a map with acs using acs for usd3, you need to merge your scripts with my scripts is the only way. usd3 use the script since 650 -999, so you have 001-650, exist 2 ways about how to do that:

way 1:

the usd3 patch 4.8, open the file with xwe, go to scripts, put your scripts into there and later compile.

way 2:

for each map you want to build with acs, add all my scripts without exception + your script, but: you need to remove the scripts file of the patch 4.8.

+2 votes     download: ultimate super doom 3 patch 4.8
doomero
doomero Apr 13 2012, 12:16pm replied:

tu mod tiene acs o decorate? normalemente esos son interferentes del wad, ademas q esta version es algo antigua y tiene errores, te recomiendo q te bajes el ultimate super doom 3 4.6 junto con el ultimo parche el 4.8

+1 vote     download: Doom 3 weapons Patch for BFG 4.5 For Skulltag
doomero
doomero Apr 13 2012, 12:12pm replied:

4.5 is a old version and oviusly have more bugs than 4.8

0 votes     download: ultimate super doom 3 patch 4.8
doomero
doomero Feb 29 2012, 12:21pm replied:

i dont know about 3d models and other thing this mod run on software too, so some people with a pc poor on gl can enjoy this.

+2 votes     mod: Doom 3 Weapon mod
doomero
doomero Jan 30 2012, 10:52am says:

is ultimate super doom 3 mod and exist a topic of this on moddb dude.

+1 vote     download: Ultimate Doom 3 mod for Doom 2
doomero
doomero Jan 25 2012, 6:21pm replied:

legacy cant support decorate.

+2 votes     download: Volume 4.6
doomero
doomero Jan 8 2012, 10:01pm replied:

hight resolution pack for skulltag.

+3 votes     download: ultimate super doom 3 patch 4.8
doomero
doomero Dec 27 2011, 7:03pm replied:

strange dude i downloaded and no problem...

+1 vote     download: ultimate super doom 3 patch 4.8
doomero
doomero Dec 27 2011, 7:00pm replied:

he uploaded the files for me in the beginning.

+1 vote     mod: Doom 3 Weapon mod
doomero
doomero Dec 27 2011, 1:15pm replied:

i will never leave the project only recruiting mappers for the final volume.

+1 vote     mod: Doom 3 Weapon mod
doomero
doomero Nov 22 2011, 7:20pm replied:

becuase only are compatible with vanilla doom wads dude, sorry for the exclusive zdoom wads with acs....

+4 votes     download: Volume 4.6
doomero
doomero Oct 1 2011, 1:16pm replied:

still compatible with gzdoom and skulltag, except the volume 5.

+1 vote     download: ultimate super doom 3 mod patch 4.7
doomero
doomero Aug 21 2011, 2:46pm replied:

decorate is another code and only supported by zdoom/gzdoom/skulltag

+1 vote     mod: Doom 3 Weapon mod
doomero
doomero Aug 9 2011, 5:53pm replied:

no becuase doomsday not support decorate.

+1 vote     mod: Doom 3 Weapon mod
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