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doomero
doomero @ doomero

the weapons are from the trailers, not from the game. When doom4 come out, i think the team will rebuild the mod with the weapons from the game. About the monsters, that is a hard work, the only way is with a doom4 model viewer, but not exist, or take rips directly from the game.

Good karma+1 vote
doomero
doomero @ doomero

you need to understand the weapons were ripped from the trailers and that include the doom4 hud. Is hard to remove with a editor that.

i will talk with the rest of the team about that bug, because they did that.

Good karma+1 vote
doomero
doomero @ Resident Evil code name Hunk

thanks, the next week will be available another update with Krauser.

Good karma+1 vote
doomero
doomero @ doomero

i can, but will take a while, moddb take 4 days to activate the download.

Good karma+1 vote
doomero
doomero @ doomero

how stop? a bug?

Good karma+1 vote
doomero
doomero @ Krauser campaign

you right, but is not a jungle, is a forest and is very close to the facility.

Good karma+1 vote
doomero
doomero @ Resident Evil code name Hunk

well i am not good with 3d models, also i really like sprites, because doom use sprites, this is a doom mod, so a retro resident evil mod for doom combine good.

Good karma+4 votes
doomero
doomero @ Resident Evil code name Hunk

se viene Krauser en el mod.

Good karma+1 vote
doomero
doomero @ Resident Evil code name Hunk

you need to be strategic, against 2 hunters, use 2 flash grenades and use the soccer kick and that is all. You right about the cut scenes,for the full version i will include a button for skip that, but only the first chapter happen that. Also i am working to another campaign, more faster, more action, less cut scenes, less puzzles, more battle, is with Krauser, but this character is overpower, the mutant arm, his power full melees, can be balanced with hard enemies, more than 2 hunter at the same time, mr x, etc.

Good karma+2 votes
doomero
doomero @ Resident Evil code name Hunk

no, no tengo pensado renunciar, ademas esta clase de mods toman mucho tiempo terminarlos.

Good karma+1 vote
doomero
doomero @ Resident Evil code name Hunk

the shotgun exist dude XD, you not see it? is on a wall into the church´s study room

Good karma+1 vote
doomero
doomero @ Resident Evil code name Hunk

thanks, and yes, you need to know the Hunk voice is the Keith Silverstein (original Hunk voice from resident evil umbrella chronicles, dark side chronicles and operation raccoon city) and was hard to edit his voice for this mod, next time i will try to recruit a new Hunk voice, but almost similar to Keith, the glitch about the door i think is because close to the door, exist a line blocking the monster, because if i remove this, you can telefrag those monster and that is very weird.

Good karma+2 votes
doomero
doomero @ Resident Evil code name Hunk

the level is 80% similar to resident evil survivor, the second chapter will be a mansion.

Good karma+1 vote
doomero
doomero @ Ultimate Super Doom 3 patch 4.9

you need ultimatesd3mod.wad and code6.wad (patch 4.9) when you downloaded this patch copy and paste all the file of this folder into the foldier were you installed ultimatesd3mod.wad and the source port (gzdoom or zandronum or skulltag, etc) then execute the bat file depending of your source port.

Good karma+1 vote
doomero
doomero @ Ultimate Super Doom 3 patch 4.9

this mod runs with 2 wads: ultimatesd3mod.wad and code6.wad

Good karma+1 vote
doomero
doomero @ Doom 3 Weapon mod

goto best ever Best-ever.org and search for ultimatesd3mod.wad and code6.wad

Good karma+1 vote
doomero
doomero @ Prodoomer V2

awesome mod PsychoSilverTH, uno de los mods mas enfermos que he jugado y todavia me caen mal los putos kamikases!!

Good karma+2 votes
doomero
doomero @ Dark DooM

combine perfect with that mod....

Good karma+1 vote
doomero
doomero @ Ultimate Super Doom 3 patch 4.9

extract the rar file were you installed usd3 and later execute the bat file from this patch.

Good karma+1 vote
doomero
doomero @ Ultimate Super Doom 3 patch 4.9

the soulcube only work if you killed almost 5 monsters, and pressing Q button for change to that weapon.

Good karma+1 vote
doomero
doomero @ Doom the Mercenaries FINAL (GZDoom/Zdoom)

the zandronum version yes, this no.

Good karma+1 vote
doomero
doomero @ Ultimate Super Doom 3 patch 4.9

that happen sometimes.

Good karma+1 vote
doomero
doomero @ Doom 3 Weapon mod

if your wad use acs for a map, is not compatible with the scritps of ultimate super doom3, that cause the reload is not working and other issues.

Good karma+1 vote
doomero
doomero @ Volume 4.6

i guess you not loaded all the wads, look exist a bat file, just click with the mouse, that will load the all the wads.

Good karma+1 vote
doomero
doomero @ Doom 3 Weapon mod

of course

Good karma+1 vote
doomero
doomero @ Ultimate Super Doom 3 patch 4.8

this file is only a patch, you need another wads, for play you need ultimatesd3mod.wad

Good karma+1 vote
doomero
doomero @ Doom 3 Weapon mod

just click the md-dos file depending of the source port version, some said "zandronum", "skulltag", "gzdoom" and "zdoom", those files execute: the source port, ultimatesd3mod.wad and the patch 4.9 (code6.wad) but the ms-dos file, ultimatesd3mod.wad, the exe of the source port and code6.wad need to be into the same foldier.

Good karma+1 vote
doomero
doomero @ Doom 3 Weapon mod

the patch include some bat files, you need ultimate super doom3 mod, extract the rar into your doom foldier, later move all the files of the patch on the same foldier were is the ultimatesd3mod.wad and later clikc the bat file, exist various from zandronum, skulltag, gzdoom, and zdoom, depend of your source port.

the bat files are MS-DOS files

Good karma+1 vote
doomero
doomero @ Doom 3 Weapon mod

the mod works good you need to click the bat files, the mod runs with ultimatesd3mod.wad and the patch.

Good karma+1 vote
doomero
doomero @ Doom 3 Weapon mod

the patch only can be played clicking the bat files.

Good karma+1 vote
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