I've managed to find the cause. Seems to be Gzdoom 4.12+ only. Thanks to those that reported it, otherwise it would have been tough to identify.
An updated version with a collection of bug fixes be out in a few days.
I've managed to find the cause. Seems to be Gzdoom 4.12+ only. Thanks to those that reported it, otherwise it would have been tough to identify.
An updated version with a collection of bug fixes be out in a few days.
Damn, thats really annoying. You can fix this by typing "thaw" in the console.
I've never come across this and can't recreate it. It sounds like a graphics/display issue. I could perhaps benefit from an image of what you mean when you melee a wall.
Do check that rendermode is Hardware accelerated.
When Vkdoom is stable, I'll make sure Siren works with it. Performance is great.
Last time I tried Vkdoom it didn't like the shaders in Siren. Might be able to delete the shaders folder, but maybe shader references will need removing from GLdefs too.
There's an overload of particles, that can cause a crash on some systems. That will be fixed.
Hey, does the crash provide a crash log or any information?
Currently you need to bind 'use inventory item' under 'action' controls. All inventory items then can be used with this bind.
A fix is incoming.
Currently you need to bind 'use inventory item' under 'action' controls. All inventory items then can be used with this bind.
A fix is incoming.
I feel like I need a complete vanilla Doom replacement set for this. Some maps have events triggered by a rocket launcher for example. It's planned for the future though
Hi, It's possible that having the hacking tool in your inventory causes this. You could try dropping them all by typing "drop g_hack" in the console.
I'm hoping I've fixed the inventory for a very soon to be released bug fix update.
Hi, can you be more specific by what you mean by 'overlay box'? The white box around items that you can pick up?
You need to bind 'use inventory item' under action controls. Use this instead of enter.
This confusion aims to be fixed in the next version
Me too. This is because Gzdoom 4.11 has changed the sector lighting modes. I play with 4.10 for now. I might be able to reinstate them in a bug fix update in a few days.
Update gzdoom to 4.10 or above to fix this 👍
Update gzdoom to 4.10 or above to fix this 👍
World's biggest jerk. Go get LITDoom
Hi, unfortunately there's a bug there if you have pressed those switches before having the batteries. While it has been fixed, to avoid redownloading, I've been recommending to noclip through the glass to grab the card.
Hmm, I'd best fix the climbing thing asap. Thanks.
The introduction of the black smoke will be revised to a fairer encounter as it can sneak up on you if you take an alternative path.
I'll try and make some PDA content more explicit on how to deal with it. Shooting it will stop it from charging. Switches disable it for a while, so you can suppress it with switches until you leave the area.
TBH, I think the elevator outstays it's welcome at the end, and, as you say, you can end up in jank-town if you don't stay on it. I'll probably just streamline the end sequence there.
Thanks for the feedback!
Hey thanks,
Actual keybinds on hints is a must, yes.
Key sprites i'll fix thanks.
Whoops, openPC is redundant and refers to something I was testing.
Open/Close PDA key is on the todo list (when I figure out how to do it).
Those further issues with map1 will be fixed. Thanks for reporting.
what is the conventional way? :)
I'm all for it if I can do it.
the zip can just be dropped onto gzdoom.exe without unpacking
Hi, I tried this out and it works for me. Try wiping the bind for [ and ] completely then assign them to your mouse buttons. One thing to note, there needs to be something in your inventory for the buttons to work - they wont do anything untill you pick up a healing item.
It sounds like you might need to press the plus key'+' to maximize the HUD. Then it will switch to the correct HUD.
I'm not sure there is much of a title screen at the moment until you hit a key to bring the menu up.
Hi, it's possible that updating GZDoom will remedy this as that command is a relatively new addition.
Silly zombies, I told them to bend their knees when shooting! Thanks I'll take a look...
Hi, you just need to rename the Siren.zip to Siren.pk3
They only seem to accept zips on here.
Sorry I've just seen this. It's the same as on zdoom, I just had to give it a different name here.
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