This member has provided no bio about themself...

Comment History
DisolZZ
DisolZZ - - 4 comments @ DoW40k: Firestorm over Kaurava

13) GK termies have about 2.4-2.8k hp while regular SM termies have more than 3.5(dont remember exact number, is it 4k?). GK paladins have also more than 3.5. Is it intended for GK termies to have lower hp?

Good karma+1 vote
DisolZZ
DisolZZ - - 4 comments @ DoW40k: Firestorm over Kaurava

I have retested issue N4 and the problem is with sargeant's melee upgrade not with ranged, sorry.

Example: if i have upgraded my tac's sarge with combiplasma first and wanted to save melee slot for powerfist in tier 2, and later game i've build machine circle --> the powerfist icon is still grey. I still can perfectly upgrade my devs and assaults and HQ but tacs i can't. Happens only if combiplasma was taken prior to powerfist.

Good karma+1 vote
DisolZZ
DisolZZ - - 4 comments @ DoW40k: Firestorm over Kaurava

2nd part of bugs:

6)GK paladins have no description of upgrades in upper row;
7)is it me or GK have some requisition upkeep as vehicles do? Cause it seems that their req income is somewhat slow compared to other races (i had 2 stormtroopers squad and 1 gk squad only);
8)is it intended for atramentars, annointed, laerans and iron claw termies to have 9 members in the squad? Also no HQ unit(CL, Apostle or Sorc) can be attached to them;
9) Comissar Lord chameleon cloak upgrade doesn't work - he doesn't infiltrate with ability turn on.
10)Khorne butcher termie model loose its arms beneath the elbow after you upgrade it with claws or fist(one of this);
11)assault termie stromshield and lightning claws gauntlets have no textures;
12) you can't build basilisks and other mentioned in description vehicles when you take Siege Masters trait for your Undivided CSM army(maybe this is not developed yet?).
You can totally ignore what i have wrote above=)) Still you rock and thanks for this great mod, which brings people TT in W40K video game!!
PS. Sorry for my english, it's not my native language..

Good karma+1 vote
DisolZZ
DisolZZ - - 4 comments @ DoW40k: Firestorm over Kaurava

Hi, mod team. I want to thank you for this glorious mod. I am following its development since alpha of FoKronus (with pwning assault cannons if you remember=), was it 2007??).
Just want to point your attention to some bugs in recent beta:
1) after upgrading regular CSM squad with Aspiring Champ upper row of squad upgrades (flamer, heavy bolter) became replaced with Champ upgrades, so you became unable to upgrade your squad with mentioned weapons;
2) chaos termies, plague termies, annointed termies, iron claws termies have 9 autocannons upgrades;
3)pls check weapon dmg and weapon reload times and armor penetration of chaos termies autocannons- it seems they have same problem as wraithlord brighlance in previous beta - they oneshot barracks and armories if every member of squad is upgraded with AC. Even one termie with AC deals rediculous dmg compared to other autocannons;
4)for some reason if i have 2 squads of TSM (starting ones)and upgrade one of the sarges with combiplasma i cannot upgrade with it sarge of the second squad. Is it intended dat way?
5)grey knights champion(hero, single model unit) has 240hp and no upgrades(intended?);

Good karma+2 votes