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dirtydixie
dirtydixie - - 5 comments @ Cheats mod - Assault Squad 4.5.2

Hi Frivolousam, please, can you explain step by step on example how you do this (i have mod with that folders structure: Dnieper_river\ resource\ map\ single\ Dnieper_river\ Dnieper_river
i'm confused where should i put ger.mi and cheat.mi files,
also i copied whole "resource" folder content from CheatsMod to Dnieper_river\resource\... and added to Dnieper_river\ resource\ map\ single\ Dnieper_river\ Dnieper_river.mi (include "../ger.mi") before last }, but game crashed when parsing files.

Thanks

p.s.
i used blank space before names of folders, because forum not allowed longer words than 50 characters

Good karma+1 vote
dirtydixie
dirtydixie - - 5 comments @ Cheats mod - Assault Squad 4.5.2

I would ask to you how fare you are with tutorial?
If you need a help with html/css code to create layout I can help you.

Good karma+2 votes
dirtydixie
dirtydixie - - 5 comments @ Cheats mod - Assault Squad 4.5.2

I appreciate your time and I hope that you will find it more
to make a tutorial step by step shows how to modify any singleplayer
mod to add to the cheat mode (not necessarily spawn function units)
to be able to use God Mode, Supply Points, and AIM.
Surely you have a lot of experience and valuable tips on how to find
the right information and be edited for individual units.
For example want to edit the properties of a "rifleman" is a couple of
files named *rifle*.* (.def and .set files) but all has a differing data,
so how to recognize the right one?
I tried to edit some parameters like amount of ammo but not not all changes
are included in the game... (in this one file change for speed i work but for inventory not)
I successful edit the file blitz3_6art.def (in the original missions):

{extender "inventory"
{box
size 14 {22}
{clear}
{item "mgun" "ammo": 290000}
{item "pistol" "ammo" 70000}
{item "rifle" "ammo" 127500}
{item "M39" "grenade" 100}
{item "m24x5" "grenade" 100}
{item "smoke" "grenade" 100}
{item "bullet42" "ap" "ammo" 100}
{item "bullet42" "fg" "ammo" 100}
{item "ptr" "ammo" 800}
{item "ammo panzershreck" 100}
{item "bullet50" "ap" "ammo" 100}
{item "bullet50" "fg" "ammo" 100}
{item "bullet75" "ap" "ammo" 300}
{item "bullet75" "fg" "ammo" 100}
{item "bullet88" "ap" "ammo" 400}
{item "bullet88" "fg" "ammo" 100}
{item "bullet105" "fg" "ammo" 100}
{item "bullet128" "ap" "ammo" 300}
{item "bullet128" "fg" "ammo" 100}
{item "bullet150" "fg" "ammo" 100}
{item "bullet20" "Zenite" "ammo" 2800}
{item "mortar" "fg" "ammo" 142}
{item "panzerwerfer42" "ammo" 100}
{item "nebel41" "ammo" 100}
{item "Sturmtiger" "ammo" 100}
{item "barrel" two filling "fuel" 999}
}
}

but similar rule no longer works for Veteran Tiger (pz6e)

So I really need some tutorial. Thanks.

p.s.
experience - what I mean is related to editing game - which makes me just as much fun as the game itself

Good karma+2 votes
dirtydixie
dirtydixie - - 5 comments @ Tutorial to extract heightmaps from Google Earth in GEM 2 - Men of War

Thanks for this tutorial - works for me.

Good karma+1 vote
dirtydixie
dirtydixie - - 5 comments @ Cheats mod - Assault Squad 4.5.2

Ok I understand that, but maybe you'd find a couple of minutes to write a short tutorial on how to go about it. I can change eg inventory for Supply Truck in the *.def file (original missions), but when I do it for the Veteran Tiger - change does not work... dont know why (i increase box inventory - but content still show as standard - even i was carefully with quantity...). Where to look for of parameters for the infantry, health, etc. and many questions...
Step 1: How to add a chat BUTTON (or easier to use the shortcut key) on the menu for any mod.
Step 2: GOD MODE - example of how to add a unit (to be honest I'd rather be able to decide which will be indestructible).
Step 3: SUPPLY POINTS but not necessarily... and some with SPAWN one example for get more experience...

thanks and sorry for my bad english

Good karma+2 votes