Been gaming since i was a little kid, and I've always wanted to make them. I'm from the USA, but I'm Canada right now in film school for 3D.
This is a model I made for an enemy NPC in the Doom 3 Mod I am working on called Ruiner. He's 2,364 triangles, textures are Diffuse, Specular, Bump, and a Height for added detail. Modeled in Maya and ZBrush, and rendered in Doom 3.
Dude what the hell! That almost made me jump out of my chair :P