Been gaming since I was a small child, I've always wanted to make'em.
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This is a model I made for an enemy NPC in the Doom 3 Mod I am working on called Ruiner. He's 2,364 triangles, textures are Diffuse, Specular, Bump, and a Height for added detail. Modeled in Maya and ZBrush, and rendered in Doom 3.
Dude what the hell! That almost made me jump out of my chair :P