is on my website
Woot at least the hard part is out of the way
Just a quick question do I need to download both the remix and part 3 then put them together?
Cool I just heard of this and I'm interested in playing it.
Hey I would take your time don't rush your project even demo's as well.
Oh how was I supposed to know it was the modified GoldSrc engine.
just wondering why GoldSrc and not Source?
Sweet just wondering
Are you using the L4D2 Source engine to make this?
I'm happy that your team is pushing the graphics to the limit on Source but the next steps are lighting and gameplay?
Cool I'm a moderator and co-owner of a Valve DeviantArt fan group the OBFC and we play mods/indies/official Valve games and review them. But also we do news as well from official Valve content to community content so if you need any promo stuff you can just PM me and we can talk more about it anyway my Steam is DevinShadowV and good luck on your project.
Is this going to be Portal Stories Mel port to UE4 with VR or a completely different experience with VR?
Even this makes me sad but in the near future when ever Source 2 comes out will we see this on there or is everything moving over to UE4?
Oh wait nevermind the Discord is for the talking with the devs sorry I had to double take on the blog on that part.
wait so this game will not have mic support and you will have to use Discord?
Just a heads up the download is actually 2.5 GB unless that is the overall once everything is out?
That's good get the gameplay on lock down first then design can be later oh if you need a tester just let me know.
Even though it's going to be a beta but we will be ready for your release.
I'm surprised that this mod is still alive
I'll give you full props for doing it alone but at a certain point may should considered a small team but that is for the future anyway keep it up the mod community will be on your side.
I forgot is this going to be on Steam?
Is this going to be more content than just a wave swarming sim?
Wow that's a lot to soak in.
Well that stinks but at least your in contact with Crowbar Collective and hopefully see this on the Steam Workshop in the future of course.
What software did you use to create the models?
Even though the lighting is not there yet that's pretty impressive.
This is awesome I love reading this stuff just to get an idea on whats going on and stuff like this happens in any field films, TV and especially games. But you all pulled through and made it to the finish line.