How do you go about creating a map lay-out from scratch for this type of game-play? Is there a set of level design theories or practices that your team follows to ensure that levels are interesting and play well? Also, how do elevation shifts affect game-play in the case of a FPS tower defense game?
I am also a level designer and would love to learn as much as possible for designing levels for a unique game-type.
DevinSherry
Devin joined
I am currently a graduate from the University of Advancing Technology with a Bachelors in Game Design. My main focus is to learn level design in particular, and in the process, learn how to script and 3D model. I am a level designer on the game The Afflicted in Autonomous Games, so check out the page on this site and tell us what you think!