Hello everyone, my name is Nate and I'm a 26 year old college student enrolled with Westwood College in their Game Art and Design program for my Bachelor's of Applied Sciences. My main focus is on modeling, texturing, animating and concept work but in the future I hope to establish myself as a Game Designer and found my own development company. My contributions to ModDB have been varied thus far and continue to grow as I move along towards my future career. I was the lead modeler and animator for the PSP project Prime which is currently in hiatus. My other work can be seen throughout the site. I am soon about to offer a variety of video tutorials ranging on various subjects including modeling, texturing, animating and exporting of low poly assets/characters for video games. As well I host a monthly self-imposed challenge in which I model a new model every week based on a monthly topic of the community's choosing. Feel free to friend me if you wanna keep track of my efforts.

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The weekly model for my monthly theme challenge is coming along. All progress is being shown in the thread here: Moddb.com . I didn't manage to grab any time yesterday to work on it but updated progress will be coming soon.

The Space Marine concept I drew up is being modeled as we speak. I've decided to try my hand for once at doing a real detailed high-poly model for the purpose of creating a low-poly version of it. Basically, I want a good show piece with the concept as well as testing to see how much detail I can pump into a 1,000 poly model from the high-poly.

Lastly, I'm thinking about doing some tutorials. I never noticed there was a tutorials section on each persons profile of tutorials they have submitted. So if there's anything you'd like to see a tutorial on regarding Blender, modeling, basic animation, Blender game engine stuff or just general 3d art and video game related questions let me know in the comments and I'll do my best to get to them. Until next update, see you all later.

Update -- August 15, 2011

New render uploaded to my monthly challenge. Final modeling update and now I'm moving on to texturing. Was running out of steam on details anyways. Stronger concept would have cut some time out of this project and left me happier with the modeling result, but it is the best space ship I've ever modeled. Something is better than nothing.

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