This member has provided no bio about themself...
Is your model different too?
It looks a little better to me.
Why do you have to harass them to hurry up?
Look at these updates, they're obviously working real hard on it, and if you want it to be good, be patient.
Tell that to the BTTF Hill Valley group.
They were my introduction to mods, so all their talk of "Blahblah, we can only do so much" with zero innovation set my, and I'm sure a lot of other people's, thoughts on the wrong foot.
I'm more than happy just forgetting about that mediocre mod that'll never be finished anyway.
You're the worst person on the internet, ******.
There was nothing wrong with the old model; nice job just ASSuming too that everyone wants ****** models that don't even belong in Vice City and that will further crash the game.
Forget about this modification, everyone.
These people do not care about a single one of any of you. Their models are crap, their storyline is crap, their entire process is crap.
Let it die and end up exactly where it belongs: forgotten and buried.
That's cool. Is it just going to be raining down or will it gather on the bottom, kind of like Liberty City in San Andreas?
And 0.2f won't be released in my lifetime. My comment is still valid.
I bet you'll even beat 0.2f with this release, despite them having like 3 years head start.
You have to hit tab, not open the door. It'll appear.
Tap space or descend.
Refuel it with the trash; that's why it's not working.
If you hear the sound effect, it's refueled. It only requires 10 pieces. If you had 13, you should have seen the bar decrease after you refueled.
Well, I see the idiots at the VC mod erased your topic, for no apparently reason. I searched for it with no luck. What I did read just made me hate everyone there with most passion.
I especially loved the post by Blue: "If you use GTA3, you won't coding space and only one room for the vehicles and" blahblahblah, idiot talk. Wow, you not only proved them wrong, but shat right in their faces about it. I find it funny that someone who's so full of themselves coding wise as him/her, that they thought it was an impossibility. But yet, here I am, playing this mod and not only is it possible, it works just great. Their mod crashes more than yours.
Click "\" to spawn the Deloreans, and then the readme will tell you what else to do.
Haha, by the way, the Dodo even has a hover conversation. That's pretty funny. Though you still just should stick with cars, since while it does fly now, it's still just as impossible to control as before.
I didn't think I did...
I'm interested in what both of you guys have in the works, but I can't help but feel that they're being highly idiotic in not listening to some of your ideas. Just from this first release of this mod, it's easy to see that your innovations aren't novelty and they should really get their heads out of their ***.
Just having a map in GTA 3 is a great addition.
That's cool, I didn't think was possible due to GTA 3's limitations, but you made it work.
For such a primitive GTA game (play a later one, then go back to it for example), you're making huge strives. Can't wait for more.
Damn, dude. Stop. This is what these guys hate the most.
In a few months, now stop harassing them about the next update.
I take back what I said, this is absolutely fantastic. And this is just a FIRST release, wow. This really will be the best BTTF mod.
If anyone wants to try something fun, do this:
Go to 2015 and then park your Delorean. Go into town and highjack anything. The wheels will fold down just like the Delorean on just about any car. Now here's the really fun part, highjack something like a taxi or ambulance. You can play those missions while flying. It doesn't affect anything, passengers get inside, everything. It all works, it's great. Try it, it's great.
Okay, guys, I forgot one other great feature I didn't notice before.
Everything flies in 2015. While this is cool in and of itself, couple with the Delorean's fold-down wheels, like a flying garbage truck, perennial, etc... you can even play vehicle missions.
Taxi while flying, and it works. Paramedic while flying, vigilante (though this one doesn't work too well). But the ones that are literally trucking someone back and forth, my god, awesome. They even get in the car when you're hovering.
How did you guys do this? I mean, in the VC mod, only the player can remain inside when you switch modes because the models change. Here, it's so fluent and everyone stays, it doesn't affect anything inside, or even missions apparently. Couple that on with the fact that you made EVERYTHING fly when there was only one air vehicle to begin with?
It just blows my mind. It makes me wonder why this also wasn't possible in the other mod.
Either way, awesome.
I gave it another play and for the most part, I think it was highly well done. There were some highly advanced innovations on such a primitive game, and considering this was only your FIRST release, damn impressive.
Here's what I thought was the best parts:
1. You can view inside the car and see everything happening in real time. I didn't even think that was possible.
2. Once you do figure it out, like collecting trash to fill up the car, I get it and again, innovation.
3. The ignition doesn't serve much purpose, but what can I say? I enjoy it too, it's nice to power it up or down whenever you want without getting out.
4. While some of the music isn't the greatest, I love how the radio stations change automatically when you time travel. Again, FIRST release. Wow.
And for the most part, everything else was really well done. I still get a few crashes, I got one playing and it always seems to crash when I close it... but, hey, I'm already done apparently.
For some honest feedback though for helpful ways to improve, I have only two:
1. The Delorean's handling is just a little slick and quick. Think of the Kart from San Andreas. Tighten the steering just a tiny bit and give the handbrake a bit more power and I think you'll be set. It's minor, but it can be hard accelerating on busy streets.
2. Refuel notification. This should be easy to do, but I think it'll really help to notify players that they need to refill. I could have sworn you guys already implemented this before, but it's not in what I have.
Well, those are my honest thoughts, and I look forward to any future releases. I hope my feedback has also helped you guys.
Rave and everyone else who worked on this, let me apologize for my outbursts yesterday.
You guys worked extremely hard on this and it shows. I don't know why I always explode and get so angry, but I need to stop with it, despite how I might be feeling.
Would it be too much trouble though for an updated read-me file with more instructions and larger graphics? It is rather easy to get stuck, and I have a feeling I might not have been the only one. In future releases, I also think a brief tutorial might be helpful. That's all I really ask though.