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S.T.A.L.K.E.R. - Lost Alpha

Mod review

First of all, not being a native english speaker, I might make a few mistakes but I will try write my short and honest review as clearly as possible.

Good points :
*Really happy to play a new Stalker game after so much time. I never doubted Dezowave would make it. I just simply was no sure about the result.
*Maps are hudge, that's a good and bad thing for very specific reasons.
*After this modd, I' m happy to see that the interest for one of my favorite game series never faded away. That also means there's a lot to come.
*Considering the leak, It was brave to realease the game, but maybe not the wisest decision.

Bad Points:
*Where has gone the unique charm of stalker? The whole thing about stalker series was the atmosphere, oppressing, melancholic, sad but also intense, deep. Once in the zone, you just can' t leave the zone, every character seems to be alive and have his own personnality. You connect with them and the world around you. In LA, nothing. I don' t feel any thing toward this game and that crashes half of the pleasure to play.
*Anyone there? Why are those maps so empty? Running 30 minutes to pick an item in a far away map, then coming back to deliver it and being sent to another place do some boring stuff is not fun, it's just frustrating and destroys the dynamic of the game.
*Map design: The bar location and access is the perfect example of what not to do when you are designing a map: over complicated, uneasy access and not user friendly. This is the bar for christ sake, the place you are supposed to feel "at home" and access easily!The underground tunnels are often frustrating: most of the time, you never really know what you are supposed to do, where to go, and finding your way out can be really challenging. Be out of batteries and you' re sead.
*Cars: They are useless and cause more problems than solutions. What we do need are guides who can fast-travel you in different areas (like CS and CoP). Maps are big, which is a good thing but they also are desperatly empty and walking from point A to point B quickly turns into a chore.
*Illuminati? Seriously? who came up with this idea?
*"ghost scientist" thing and spooky elements: can be intense and scary if used once or twice. when it's over-used, it's counter productive and breaks the atmosphere. Things should come slowly, piece by piece..
*The main quest/side quest dynamic: It just simply doesn't work. do this, do that, pick this, etc. In stalker, you had the feeling the scratch a piece of the puzzle every time you accopmlished a quest while here, it's just a series of time consuming quests. I don' t see any "global vision" in what I do.

I think I covered the main issues aside from bugs and crashes. I am confident things will improve in the future. that's why I uninstalled the game and will come back to it laster, when things are better and more stable. I have a lot of respect for the team and the hard work they have accomplished. I would not be honnest if I gave a 8 to this game, at this point. I think all the critics, even the harshest ones think the same.