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_Delek_
_Delek_ Feb 12 2011, 4:14am replied:

You need to replace that file, friend.

+2 votes     download: Bodies Stay Mod (No Rotting 2.0)
_Delek_
_Delek_ Dec 22 2010, 4:47pm says:

The mods that I did, automatically relate to the games that I did. ModDB/IndieDB issues. xD

Regards, Delek.

+2 votes     download: Brilek 0.9 Beta 3
_Delek_
_Delek_ Dec 3 2010, 4:36pm says:

BLES: Brilek Level Editor System

+1 vote     media: Screenshots
_Delek_
_Delek_ Dec 3 2010, 11:34am says:

Website: Delek.com.ar

+2 votes     game: Brilek
_Delek_
_Delek_ Dec 3 2010, 10:31am replied:

is?

+2 votes     mod: Nothing-D Mod
_Delek_
_Delek_ Oct 7 2010, 1:54am replied:

Thanks!

+1 vote     mod: Ancient Blood Bodies
_Delek_
_Delek_ Sep 24 2010, 4:02am replied:

I'm busy atm with my website and Brilek development (check my website), but i think that at the start of the next month Realistic Earth 3.0c will be released. Thanks for the unit lists. It's a lot easier right now. :)

+2 votes     mod: Realistic Earth
_Delek_
_Delek_ Aug 13 2010, 10:56pm replied:

Perfect, i will update the mod when i have free time. :)

Regards, Delek.

+2 votes     mod: Realistic Earth
_Delek_
_Delek_ Jul 18 2010, 9:28pm replied:

Yes, it works. Maybe is your Postal 2 version.

+2 votes     mod: Nothing-D Mod
_Delek_
_Delek_ May 30 2010, 7:13pm replied:

Was the original idea, but the rotting speed are deep in the kernel of the game. My mod its a hack than a mod, this game has poor support for mod makers. This is the best i can do.

+1 vote     download: Bodies Stay Mod (No Rotting 1.0) [OLD]
_Delek_
_Delek_ May 30 2010, 7:11pm replied:

LOL, that's funny. Maybe its an error of the game, i never hear that such of errors of my mod.

+1 vote     download: Bodies Stay Mod (No Rotting 2.0)
_Delek_
_Delek_ May 30 2010, 7:07pm replied:

Thanks!!.

+1 vote     download: Realistic Earth 3.0b (Compatible with expansion)
_Delek_
_Delek_ May 30 2010, 7:06pm replied:

Mmm, maybe. :)

+1 vote     download: Realistic Earth 3.0b (Compatible with expansion)
_Delek_
_Delek_ Apr 11 2010, 5:15am replied:

Mmmm i will try to fix that of the Sparta mod. Thanks for report that.

+1 vote     member: _Delek_
_Delek_
_Delek_ Apr 11 2010, 5:12am replied:

Can you give me a list with all the AA/units that are big for the rescale process?.

+1 vote     download: Realistic Earth 3.0b (Compatible with expansion)
_Delek_
_Delek_ Apr 11 2010, 5:10am says:

It is possible someone of us post a comment with all the AA/units that are big for the rescale process?. The 3.0c will be released when i find all the big units. Thanks.

+3 votes     mod: Realistic Earth
_Delek_
_Delek_ Mar 19 2010, 1:27am replied:

Mmmm, do you have the 3.0b version?.

+2 votes     mod: Realistic Earth
_Delek_
_Delek_ Mar 3 2010, 9:02am replied:

Extract the rar files in your DATA directory, the data directory is inside your Age of Empires II folder.

+1 vote     download: Bodies Stay Mod (No Rotting 1.0) [OLD]
_Delek_
_Delek_ Feb 11 2010, 3:21pm replied:

Yes, i discovered NifTools the next day i post the message. :P
A question: The animation are keyframed or skeletal animation?.

+2 votes     mod: Realistic Earth
_Delek_
_Delek_ Feb 7 2010, 12:51pm replied:

To make it work in 1.0c, simply change the filename from empires2_x1.dat to empires2_x1_p1.dat.

+1 vote     mod: Bodies Stay
_Delek_
_Delek_ Feb 4 2010, 7:25am replied:

It is good hear new ideas, i believe that i said it nastily, but i don't have the full code of the game. So, i can't really make all that i want, and i cannot also do what would like to see many persons, like you (perhaps Mad Doc Software release the source code of the game, with the code it is possible to do full things and with totally freedom, maybe they release the code some day). I'm sorry for that.

Anyhow, i believe that the mod ended with a good enough result, bearing in mind the tools that exist for this game: none.

And, changing topic, what do you think about the mod?.

Thank you.

Regards,
Delek.

+2 votes     mod: Realistic Earth
_Delek_
_Delek_ Feb 3 2010, 1:54pm says:

I think this is the Final version, all bugs has been fixed.

Regards,
Delek.

+4 votes     download: Realistic Earth 3.0b (Compatible with expansion)
_Delek_
_Delek_ Feb 2 2010, 5:12pm replied:

I know that your post is from 2008, but if you read this, check my mod. ;)

+2 votes     game: Empire Earth II
_Delek_
_Delek_ Feb 2 2010, 2:38pm says:

Known Bugs:
1. Hero Units and Leader Units are giants, these units are ignoring the new scale. However, almost the 99% of the units works fine.

Regards,
Delek.

+1 vote     download: Realistic Earth 2.0(Compatible with the expansion)
_Delek_
_Delek_ Jan 31 2010, 10:46pm replied:

And the epoch issue is a bad idea, i think. The idea works only for 1 player, but suppose that there are two players, the player A are in medieval age, the player B too. When the player A advance to the next age, the bodies of player A transform himself into skeletons, but player A look at the player B bodies and there are NO Skeletons yet (because player B never advance to the next age).

The solution is, WHEN ANY player advance to the next AGE, EVERY BODIES turn into skeletons. But imagine this, a unit die, then exactly in this moment the player C advance to the next age, when the body touch the floor, they transform himself into an skeleton, in a instant.

I think these issues makes the idea poor.

Regards, Delek.

+2 votes     mod: Realistic Earth
_Delek_
_Delek_ Jan 31 2010, 10:17pm replied:

Skeletons?, your idea needs a new model for each unit, and is imposible edit the models for this game. The models in EE2 are in a unknown format.

+2 votes     mod: Realistic Earth
_Delek_
_Delek_ Jan 31 2010, 10:08pm replied:

I don't have idea how to make a new unit. :( And i think the mod has a bug, the bodies dissapear after 10 seconds. I don't understand, yesterday worked fine.

+2 votes     mod: Realistic Earth
_Delek_
_Delek_ Jan 31 2010, 8:44pm replied:

I do not like either that the bodies disappear so quickly, because of it i do these mods, and share them here in ModDB for those who think the same thing.

The voices problem is easy to modify, in the code of the game, when each unit need to make a specific sound, exist a call to a specific wav file. Erasing these line or simply redirecting that to a wav with a generic good sound (like in Rise of Nations) erase problem.

The buildings are in the game editor.

+2 votes     mod: Realistic Earth
_Delek_
_Delek_ Jan 31 2010, 8:32pm replied:

How is it realistic that bodies sink into the ground after 1 second?.
When you look a real war, there are bodies everywhere. This type of mods are trying to recreate the feeling of a real battlefield. If you don't like the combination of "rapid epoch advance" and "bodies stay mods" you can play "Rise & Fall" with my mod "Fall Bodies". In Rise & Fall doesn't exist epochs, and the bodies only stay there "hours" and never "several ages".

In this type of RTS games some things are "accelerated" and some others are "real time", for example, the battles are real time and the "epoch advance" are too fast (of course, the real way are boring).

Then, doesn't exist a way to make a real battlefield without forgetting the "rapid epoch advance".

Regards,
Delek.

+2 votes     mod: Realistic Earth
_Delek_
_Delek_ Jan 29 2010, 4:38pm replied:

Agree. :)

+4 votes     mod: Empires Bodies
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