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You need to replace that file, friend.
The mods that I did, automatically relate to the games that I did. ModDB/IndieDB issues. xD
BLES: Brilek Level Editor System
I'm busy atm with my website and Brilek development (check my website), but i think that at the start of the next month Realistic Earth 3.0c will be released. Thanks for the unit lists. It's a lot easier right now. :)
Perfect, i will update the mod when i have free time. :)
Yes, it works. Maybe is your Postal 2 version.
Was the original idea, but the rotting speed are deep in the kernel of the game. My mod its a hack than a mod, this game has poor support for mod makers. This is the best i can do.
LOL, that's funny. Maybe its an error of the game, i never hear that such of errors of my mod.
Mmm, maybe. :)
Mmmm i will try to fix that of the Sparta mod. Thanks for report that.
Can you give me a list with all the AA/units that are big for the rescale process?.
It is possible someone of us post a comment with all the AA/units that are big for the rescale process?. The 3.0c will be released when i find all the big units. Thanks.
Mmmm, do you have the 3.0b version?.
Extract the rar files in your DATA directory, the data directory is inside your Age of Empires II folder.
Yes, i discovered NifTools the next day i post the message. :P
A question: The animation are keyframed or skeletal animation?.
To make it work in 1.0c, simply change the filename from empires2_x1.dat to empires2_x1_p1.dat.
It is good hear new ideas, i believe that i said it nastily, but i don't have the full code of the game. So, i can't really make all that i want, and i cannot also do what would like to see many persons, like you (perhaps Mad Doc Software release the source code of the game, with the code it is possible to do full things and with totally freedom, maybe they release the code some day). I'm sorry for that.
Anyhow, i believe that the mod ended with a good enough result, bearing in mind the tools that exist for this game: none.
And, changing topic, what do you think about the mod?.
I think this is the Final version, all bugs has been fixed.
I know that your post is from 2008, but if you read this, check my mod. ;)
1. Hero Units and Leader Units are giants, these units are ignoring the new scale. However, almost the 99% of the units works fine.
And the epoch issue is a bad idea, i think. The idea works only for 1 player, but suppose that there are two players, the player A are in medieval age, the player B too. When the player A advance to the next age, the bodies of player A transform himself into skeletons, but player A look at the player B bodies and there are NO Skeletons yet (because player B never advance to the next age).
The solution is, WHEN ANY player advance to the next AGE, EVERY BODIES turn into skeletons. But imagine this, a unit die, then exactly in this moment the player C advance to the next age, when the body touch the floor, they transform himself into an skeleton, in a instant.
I think these issues makes the idea poor.
Skeletons?, your idea needs a new model for each unit, and is imposible edit the models for this game. The models in EE2 are in a unknown format.
I don't have idea how to make a new unit. :( And i think the mod has a bug, the bodies dissapear after 10 seconds. I don't understand, yesterday worked fine.
I do not like either that the bodies disappear so quickly, because of it i do these mods, and share them here in ModDB for those who think the same thing.
The voices problem is easy to modify, in the code of the game, when each unit need to make a specific sound, exist a call to a specific wav file. Erasing these line or simply redirecting that to a wav with a generic good sound (like in Rise of Nations) erase problem.
The buildings are in the game editor.
How is it realistic that bodies sink into the ground after 1 second?.
When you look a real war, there are bodies everywhere. This type of mods are trying to recreate the feeling of a real battlefield. If you don't like the combination of "rapid epoch advance" and "bodies stay mods" you can play "Rise & Fall" with my mod "Fall Bodies". In Rise & Fall doesn't exist epochs, and the bodies only stay there "hours" and never "several ages".
In this type of RTS games some things are "accelerated" and some others are "real time", for example, the battles are real time and the "epoch advance" are too fast (of course, the real way are boring).
Then, doesn't exist a way to make a real battlefield without forgetting the "rapid epoch advance".