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_Delek_
_Delek_ @ Bodies Stay Mod (No Rotting 2.0)

You need to replace that file, friend.

Reply Good karma+2 votes
_Delek_
_Delek_ @ Brilek 0.9 Beta 3

The mods that I did, automatically relate to the games that I did. ModDB/IndieDB issues. xD

Regards, Delek.

Reply Good karma+2 votes
_Delek_
_Delek_ @ Screenshots

BLES: Brilek Level Editor System

Reply Good karma+1 vote
_Delek_
_Delek_ @ Brilek

Website: Delek.com.ar

Reply Good karma+2 votes
_Delek_
_Delek_ @ Nothing-D Mod

is?

Reply Good karma+2 votes
_Delek_
_Delek_ @ Ancient Blood Bodies

Thanks!

Reply Good karma+1 vote
_Delek_
_Delek_ @ Realistic Earth

I'm busy atm with my website and Brilek development (check my website), but i think that at the start of the next month Realistic Earth 3.0c will be released. Thanks for the unit lists. It's a lot easier right now. :)

Reply Good karma+3 votes
_Delek_
_Delek_ @ Realistic Earth

Perfect, i will update the mod when i have free time. :)

Regards, Delek.

Reply Good karma+3 votes
_Delek_
_Delek_ @ Nothing-D Mod

Yes, it works. Maybe is your Postal 2 version.

Reply Good karma+2 votes
_Delek_
_Delek_ @ Bodies Stay Mod (No Rotting 1.0) [OLD]

Was the original idea, but the rotting speed are deep in the kernel of the game. My mod its a hack than a mod, this game has poor support for mod makers. This is the best i can do.

Reply Good karma+1 vote
_Delek_
_Delek_ @ Bodies Stay Mod (No Rotting 2.0)

LOL, that's funny. Maybe its an error of the game, i never hear that such of errors of my mod.

Reply Good karma+1 vote
_Delek_
_Delek_ @ _Delek_

Mmmm i will try to fix that of the Sparta mod. Thanks for report that.

Reply Good karma+1 vote
_Delek_
_Delek_ @ Realistic Earth 3.0b (Compatible with expansion)

Can you give me a list with all the AA/units that are big for the rescale process?.

Reply Good karma+1 vote
_Delek_
_Delek_ @ Realistic Earth

It is possible someone of us post a comment with all the AA/units that are big for the rescale process?. The 3.0c will be released when i find all the big units. Thanks.

Reply Good karma+3 votes
_Delek_
_Delek_ @ Realistic Earth

Mmmm, do you have the 3.0b version?.

Reply Good karma+2 votes
_Delek_
_Delek_ @ Bodies Stay Mod (No Rotting 1.0) [OLD]

Extract the rar files in your DATA directory, the data directory is inside your Age of Empires II folder.

Reply Good karma+1 vote
_Delek_
_Delek_ @ Realistic Earth

Yes, i discovered NifTools the next day i post the message. :P
A question: The animation are keyframed or skeletal animation?.

Reply Good karma+2 votes
_Delek_
_Delek_ @ Bodies Stay

To make it work in 1.0c, simply change the filename from empires2_x1.dat to empires2_x1_p1.dat.

Reply Good karma+1 vote
_Delek_
_Delek_ @ Realistic Earth

It is good hear new ideas, i believe that i said it nastily, but i don't have the full code of the game. So, i can't really make all that i want, and i cannot also do what would like to see many persons, like you (perhaps Mad Doc Software release the source code of the game, with the code it is possible to do full things and with totally freedom, maybe they release the code some day). I'm sorry for that.

Anyhow, i believe that the mod ended with a good enough result, bearing in mind the tools that exist for this game: none.

And, changing topic, what do you think about the mod?.

Thank you.

Regards,
Delek.

Reply Good karma+2 votes
_Delek_
_Delek_ @ Realistic Earth 3.0b (Compatible with expansion)

I think this is the Final version, all bugs has been fixed.

Regards,
Delek.

Reply Good karma+4 votes
_Delek_
_Delek_ @ Empire Earth II

I know that your post is from 2008, but if you read this, check my mod. ;)

Reply Good karma+2 votes
_Delek_
_Delek_ @ Realistic Earth 2.0(Compatible with the expansion)

Known Bugs:
1. Hero Units and Leader Units are giants, these units are ignoring the new scale. However, almost the 99% of the units works fine.

Regards,
Delek.

Reply Good karma+1 vote
_Delek_
_Delek_ @ Realistic Earth

And the epoch issue is a bad idea, i think. The idea works only for 1 player, but suppose that there are two players, the player A are in medieval age, the player B too. When the player A advance to the next age, the bodies of player A transform himself into skeletons, but player A look at the player B bodies and there are NO Skeletons yet (because player B never advance to the next age).

The solution is, WHEN ANY player advance to the next AGE, EVERY BODIES turn into skeletons. But imagine this, a unit die, then exactly in this moment the player C advance to the next age, when the body touch the floor, they transform himself into an skeleton, in a instant.

I think these issues makes the idea poor.

Regards, Delek.

Reply Good karma+2 votes
_Delek_
_Delek_ @ Realistic Earth

Skeletons?, your idea needs a new model for each unit, and is imposible edit the models for this game. The models in EE2 are in a unknown format.

Reply Good karma+2 votes
_Delek_
_Delek_ @ Realistic Earth

I don't have idea how to make a new unit. :( And i think the mod has a bug, the bodies dissapear after 10 seconds. I don't understand, yesterday worked fine.

Reply Good karma+2 votes
_Delek_
_Delek_ @ Realistic Earth

I do not like either that the bodies disappear so quickly, because of it i do these mods, and share them here in ModDB for those who think the same thing.

The voices problem is easy to modify, in the code of the game, when each unit need to make a specific sound, exist a call to a specific wav file. Erasing these line or simply redirecting that to a wav with a generic good sound (like in Rise of Nations) erase problem.

The buildings are in the game editor.

Reply Good karma+2 votes
_Delek_
_Delek_ @ Realistic Earth

How is it realistic that bodies sink into the ground after 1 second?.
When you look a real war, there are bodies everywhere. This type of mods are trying to recreate the feeling of a real battlefield. If you don't like the combination of "rapid epoch advance" and "bodies stay mods" you can play "Rise & Fall" with my mod "Fall Bodies". In Rise & Fall doesn't exist epochs, and the bodies only stay there "hours" and never "several ages".

In this type of RTS games some things are "accelerated" and some others are "real time", for example, the battles are real time and the "epoch advance" are too fast (of course, the real way are boring).

Then, doesn't exist a way to make a real battlefield without forgetting the "rapid epoch advance".

Regards,
Delek.

Reply Good karma+2 votes
_Delek_
_Delek_ @ Empires Bodies

Agree. :)

Reply Good karma+4 votes
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