This member has provided no bio about themself...

Comment History
deftinwulf
deftinwulf - - 1 comments @ ALIENS: The Ultimate Doom [BETA 9.1]

First, let me just say thank you. This is a fantastic mod and a better game than Aliens Colonial Marines, which is pretty astonishing to think about. You deserve to be congratulated. The combat is frenetic and andrenaline-pumping, and the textures, weapons, enemies, and overall atmosphere are really great. I'm seriously having a blast and my heart is pounding fighting these xenos. That being said, I feel there is quite a bit that needs some work...

1) "Plink-PLINK-palink-plink-PALINK-PLINK-plink". Please, please remove those bouncy bottle/tank things or at least make the sound from bumping them only trigger like 1/20th of the time. They're seriously everywhere, and you can't shoot them to clear them from areas you're frequenting, and there are so many of them that you wouldn't want to waste ammo on them even if you could. This, combined with the stomping of aliens and the incessant motion tracker is literally all I can hear most of the time. Which brings me to...

2) The alien walking noise is too loud, too bassy, and generally just too present in the game. Think back to the films... if the aliens had always had massive footfall announcing their presence everywhere they went, the movies wouldn't have had nearly the same amount of tension and suspense. The only alien that should have its footsteps at the current volume is the Queen. You already gave us an awesome working motion tracker... why not turn the volume of the footsteps on normal xenos WAY down so that we actually need to use it?

3) Fighting multiple queens at once. I believe other people have brought up the randomness, and personally I love the randomness of the ITEM spawns, but I think it's really kind of immersion breaking (not to mention punishingly difficult) when multiple queens spawn in the same room. The overall randomness is cool, but I feel one queen per level (or at least, one per room) is the most that's called for.

4) On that note, now that I think about it, maybe there is too much randomness happening? I'm on E1M8 already and I still haven't found a shotgun? Is there even a shotgun? There seems to be ammo for it lying around... If that is due to randomness, then perhaps at least a few static weapon spawns are in order so that people will be able to get what should be the first weapon (aside from the starting weapons) in the game. It definitely feels like one should have the shotgun before one has the flamethrower. But, boy, do I love that flamethrower!

I think that's all for now. I hope this doesn't come off as harsh - I really am loving this mod so much that I just want to help it be even better. Thank you again for sharing your work with us!

Good karma+5 votes