I started modding in 2006 after discovering EDuke32, a source port of Duke Nukem 3D. I specialize in coding, and have used EDuke32 scripting to make several mods and TCs, with the help of some talented level designers from the Duke 3D community. My most notable projects include Duke Nukem: Weapon of Mass Destruction (my first mod), Duke Plus (a big enhancement mod), and a project formerly known as "Mario Nukem" -- an unreleased TC which provides a first person take on Nintendo's popular franchise.

Comment History  (0 - 30 of 131)
DeeperThought
DeeperThought Sep 24 2013, 3:18am replied:

You can download it from my site. Google "fissile materials duke 3d"

+1 vote     download: Attrition 1.5
DeeperThought
DeeperThought Apr 14 2012, 7:31pm replied:

There is an update/relaunch still in the works but no ETA yet.

+1 vote     game: WGRealms 2
DeeperThought
DeeperThought Mar 11 2012, 8:05pm replied:

We had multiplayer working for a while during development, but then it got broken for various reasons and it was never fixed. Sorry.

+2 votes     game: WGRealms 2
DeeperThought
DeeperThought Jan 19 2012, 3:29pm says:

I have nothing new to report, except that I have deleted the old 1.35 download. I will probably make a new version of this before the end of 2012.

+1 vote     mod: Duke Nukem: Attrition
DeeperThought
DeeperThought Jan 18 2012, 7:25pm says:

A huge amount of progress has been made on new episodes, with an overhaul of the inventory system, RPG elements (including player leveling and weapon leveling) and a lot of other changes and additions. In fact, the changes were so vast that we decided that the next release will be a new title and won't be called WGR2. When we get further along, we will set up a new page for it.

+3 votes     game: WGRealms 2
DeeperThought
DeeperThought Oct 2 2011, 3:09pm replied:

I fixed some bugs in the map mirroring feature a few days ago, but I don't know when I will post an update.

+1 vote     mod: Duke Nukem: Attrition
DeeperThought
DeeperThought Sep 19 2011, 11:47am replied:

The special is unique in terms of GAMEPLAY. It is the only attack in the game that has damage based on the enemies' health (it takes 50% of their health plus some normal damage on the first hit). Possibly I could make it look better, but it's by far the best attack in the game against bosses.

+1 vote     game: WGRealms 2
DeeperThought
DeeperThought Sep 18 2011, 8:23pm replied:

Or I could just rename the sword. :D

+2 votes     game: WGRealms 2
DeeperThought
DeeperThought Aug 30 2011, 3:59pm replied:

The .midis came from various sources and it would take me a while to track them all down, although I think I made a stab at it once in a thread at Duke4.net

There is more than one boss fight theme, but the one you are referring to is probably the one we use most: "In the Arms of Death" from Guilty Gear. It was originally on NES.

+1 vote     game: WGRealms 2
DeeperThought
DeeperThought Aug 23 2011, 12:11pm says:

Guess what? Not only is this not dead, it has actually been released!

+4 votes     mod: Imperium
DeeperThought
DeeperThought Aug 5 2011, 12:25pm replied:

Here is what is says in the instructions that come with the game:

START GAME

Method 1 -- Run the WGR2.bat file. Press any key and EDuke32 will start. Click the Start button in the window that pops up.

Method 2 – Run eduke32.exe. Select WGR2 as the Custom Game Content Directory. Click the Start button.

And yes I'm sure you don't need to have anything else installed.

+1 vote     game: WGRealms 2
DeeperThought
DeeperThought Aug 4 2011, 1:28pm replied:

The track is called "WickedestChild", a remix of the Wicked Child theme from Castlevania. It is by Chikusho Sound Team, and can be found at Overclocked Remix.

The Voice of the Fallen remix is by "goat", who is the best and most prolific Castlevania remixer.

+1 vote     game: WGRealms 2
DeeperThought
DeeperThought Aug 3 2011, 6:29pm replied:

I think you are confusing EDuke32 with the HRP (hi-res pack). Yes, the newest HRP should only be used with the Polymer renderer, but that has nothing to do with WGR2.

The latest EDuke32 works just fine without Polymer.

+1 vote     game: WGRealms 2
DeeperThought
DeeperThought Aug 2 2011, 6:25pm replied:

Attrition is compatible with the HRP and even includes a .bat file for using it.

DukePlus is a separate mod that Attrition was based on.

+1 vote     mod: Duke Nukem: Attrition
DeeperThought
DeeperThought Jul 15 2011, 2:21pm replied:

It may not be your brother's fault. I remember there was a bug in Windows Media Player which caused midi to get muted after you played a midi. It hasn't happened to me since upgrading from Windows XP.

+1 vote     game: WGRealms 2
DeeperThought
DeeperThought Jun 22 2011, 10:44pm replied:

Achievements? I have thought about it before. The problem is I don't know what to reward the player with. I don't want to have to rebalance the game yet again. Nor do I want the rewards to be something meaningless.

+1 vote     mod: Duke Nukem: Attrition
DeeperThought
DeeperThought Jun 20 2011, 2:29am replied:

It sounds to me like you are running the game using the software renderer. Perhaps your graphics driver is not supported?

Get the latest EDuke32 binaries for OSX here: Kutin.de

When you start the game, try to select 32 bit graphics -- if that's not an option, it probably means your driver is unsupported. If you still have a problem using the latest binaries, then I will need to see your eduke32.log file. It would probably be best if you registered at the duke4.net forum, since it is hard to do tech support here. The official WGR2 forum: Forums.duke4.net

+1 vote     game: WGRealms 2
DeeperThought
DeeperThought Jun 12 2011, 11:07am replied:

The sound is played in exactly one circumstance, and that's when the player is using the item. ENEMIES DO NOT USE IT. If you heard the sound and the player wasn't using it, then there is some weird bug in the game engine's sound code that I have no control over.

+1 vote     mod: Duke Nukem: Attrition
DeeperThought
DeeperThought Jun 10 2011, 8:11pm replied:

-Evil Dukes do not use the damage amp or other inventory items. Maybe you found a bug, but I don't think it is related to damage amp. Also, I don't see how it could be a new bug, since I didn't change any code that would effect that.

-You were right about the damage amp sound bug; it is fixed for the next version.

-There has always been too much shotgun ammo in most Duke maps. I'm afraid of reducing the pickup amount because that might make some maps unfair.

+1 vote     mod: Duke Nukem: Attrition
DeeperThought
DeeperThought Jun 7 2011, 1:06am replied:

I don't recall buffing them, but it's possible. Maybe I fixed a bug that was making them weaker than intended?

As for monsters: At the momment I'm out of ideas when it comes to the Duke 3D enemies. I did add one new variant in 1.35, but that's all. The trouble is, if I add new sprite monsters, then they will look strange if someone plays with the HRP. If I add new modeled monsters, they will look strange if someone plays without the HRP. The only monsters that have both sprites and models are the Duke 3D ones. I made an exception for the mech miniboss, but I don't want to make a habit of doing that.

+1 vote     mod: Duke Nukem: Attrition
DeeperThought
DeeperThought Jun 7 2011, 1:01am replied:

Thank you. I'm sure that WG will appreciate your post as well, when he returns. If you look around in the Duke 3D community, you will we have lots of cool stuff for those who don't insist on modern graphics.

+1 vote     game: WGRealms 2
DeeperThought
DeeperThought Jun 6 2011, 1:29pm replied:

Yeah I noticed that too. There must be a loophole somewhere. It seems to happen less often, though. That reminds me, I need to upload v1.35 to Mod DB

+1 vote     mod: Duke Nukem: Attrition
DeeperThought
DeeperThought May 28 2011, 3:03pm says:

There is a newer patch that works better. I hope DanM uploads it here soon.

+1 vote     download: Duke Nukem 1.3D Performance Patch
DeeperThought
DeeperThought May 24 2011, 2:57am replied:

I just finished coding a better performance patch. Available soon.

+1 vote     mod: Duke Nukem Eternity
DeeperThought
DeeperThought May 22 2011, 3:47am says:

So far I have played through the first two levels. Very impressive work! It became impossible in a few places due to low frame rate, so I had to cheat, but other than that it seems very polished so far.

+1 vote     download: Overkill 4-Level-Beta
DeeperThought
DeeperThought May 19 2011, 8:51pm replied:

There is no "dukeplus.bat" if you did it right. You should be using "ETERNITY GFX SETTINGS.bat" which lets you select the graphics level when you start the game.

If you use the installer, this should not be an issue. dukeplus.bat is from the DukePlus mod, and it will only load the DukePlus stuff, not the Duke Nukem Eternity resources.

+2 votes     mod: Duke Nukem Eternity
DeeperThought
DeeperThought May 13 2011, 11:09pm replied:

Yeah, it will work. Make sure you start the game using attrition_HRP.bat

I am starting to like the Polymer HRP these days, but on many maps the frame rate drops below acceptable levels, unless you have the greatest rig ever.

+1 vote     mod: Duke Nukem: Attrition
DeeperThought
DeeperThought Apr 27 2011, 3:15pm replied:

Plug time! If you did decide to buy Duke 3D for only $5.99 at gog.com, then you would be able to play this awesome TC and tons of other user made levels and mods. I don't think there is another game in existence with so much great free content.

+3 votes     article: Imagination World Fan trailer
DeeperThought
DeeperThought Mar 21 2011, 12:23pm replied:

It was released last month as part of version 1.2

The download was updated, but not the news. A news update will follow at some point.

+1 vote     game: WGRealms 2
DeeperThought
DeeperThought Mar 19 2011, 1:20pm replied:

It sounds like WG used a touchplate to make the pillars go up before the battle,then has them come down again at the end. You probably sprinted right over the touchplate so fast that it didn't have a chance to activate. So don't sprint on that part. I'll look into it and see if I can come up with a fix later.

+1 vote     game: WGRealms 2
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