I started modding in 2006 after discovering EDuke32, a source port of Duke Nukem 3D. I specialize in coding, and have used EDuke32 scripting to make several mods and TCs, with the help of some talented level designers from the Duke 3D community. My most notable projects include Duke Nukem: Weapon of Mass Destruction (my first mod), Duke Plus (a big enhancement mod), and a project formerly known as "Mario Nukem" -- an unreleased TC which provides a first person take on Nintendo's popular franchise.

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DeeperThought
DeeperThought @ Duke Forces

Thanks, I will be working on 1.2 update very soon. I will look at nerfing the blocking ability of the bots and many other changes and additions.

Good karma+1 vote
DeeperThought
DeeperThought @ Duke Nukem: Attrition

That won't work because the new explosions have more frames, different timing and code. EDIT: oh lol I just noticed how old that question and reply was

Good karma+1 vote
DeeperThought
DeeperThought @ Duke Nukem: Attrition 2.0

1. You do NOT need to use the .bat to start the game. Just make sure that when you run eduke32.exe, on the dropdown menu in the lower half of the window, you have attrition selected as the custom game content directory. The cachesize command is for increasing the memory allocated to the game, which at one time was good for performance. I'm not sure if that applies any more.

2. Polymost is by far the best renderer to use. Classic is not good at all -- there will be lots of glitches, missing sprites/textures/models. Polymer will look good with dynamic lights but probably run very poorly. It depends on the size of the level.

Good karma+1 vote
DeeperThought
DeeperThought @ Duke Nukem: Attrition

Thanks for your comments! The high score mode allows you to keep playing forever. It's like random missions but there is no ending.

Good karma+3 votes
DeeperThought
DeeperThought @ Duke Nukem: Attrition 2.0

The one included is the most recent build, which was created on September 17th, 2016. If you go to the official website and download the latest, you get the same revision...but I'm not sure if it's the 32-bit build or the 64-bit build (I included the 64bit build). Future builds should work fine, but sometimes they do break things.

Good karma+1 vote
DeeperThought
DeeperThought @ Duke Nukem: Attrition

Sort of. It will run but a lot of the graphics will be missing or messed up.

Good karma+2 votes
DeeperThought
DeeperThought @ Duke Forces

I have never encountered this problem before or heard about it. After attempting to save, would you mind posting a copy of eduke32.log in the bug reports forum? That file is generated each time you run the game. My only theory right now is that it thinks you are out of disk space. Please mention your hardware specs, including hard drive, when you post the report. I know it's a hassle but it could be very helpful.

Good karma+2 votes
DeeperThought
DeeperThought @ Duke Forces

How is that? It lets everyone else save. You should be able to press Esc and access the menu to save at any time. You can also press F6 for a quick save.

Good karma+2 votes
DeeperThought
DeeperThought @ Duke Forces

The main problem is that Duke Forces uses the same tile numbers as those expansions for some of its enemies; moving them to other tile numbers is enough work that I'm not motivated to do it. Duke in DC would mostly work ok, but you would see some glitches such as enemy sprites appearing as wall textures.

Good karma+1 vote
DeeperThought
DeeperThought @ Duke Forces

It depends on what you mean by "expansion". It works ok with the original episode 4 levels and other user made maps, as long as they don't contain new art. It will not work with expansions that have new art or code.

Good karma+2 votes
DeeperThought
DeeperThought @ Duke Forces

Thanks for the kind words. Don't forget to take a look at the credits screen -- this project wouldn't be possible without the work of a lot people.

As for the white texture, I'm pretty sure that is the glow-map bug, not a missing texture. It is fixed in the latest version of eduke32: Dukeworld.duke4.net

Good karma+1 vote
DeeperThought
DeeperThought @ AT-PT

There will most definitely be a drivable AT-PT. The challenge will be having levels designed for it.

Good karma+1 vote
DeeperThought
DeeperThought @ Duke Forces

It's 11, but some of them are long levels.

Good karma+1 vote
DeeperThought
DeeperThought @ Duke Forces

Sounds like a good way for the project to get a cease and desist order. But don't worry, I do have big plans, and there will be some more models!

Good karma+6 votes
DeeperThought
DeeperThought @ Duke Forces

Weird. Would you mind posting a screenshot? For one thing, I want to be sure that it really is missing textures and not some other kind of glitch.

Good karma+1 vote
DeeperThought
DeeperThought @ Duke Forces

Would you mind posting the contents of the eduke32.log file after a crash, over in the bug report forum? So far you are the only player who has reported crashes, and I would like to know what is going on.

Good karma+1 vote
DeeperThought
DeeperThought @ Duke Forces

It sounds like your Duke Nukem 3D game data may be from the original version. For this, you need the Atomic Edition which included the fourth episode. Megaaton Edition on steam (no longer on sale) works too. Duke Forces will still run but there will be missing textures in some levels.

Good karma+2 votes
DeeperThought
DeeperThought @ Duke Forces 1.0

I don't know what is triggering Edge, but the download is safe. It does contain EDuke32.exe which is for running Duke Forces.

Good karma+1 vote
DeeperThought
DeeperThought @ Duke Forces

Thanks for the generous review. Very observant of you to notice the underwater enemies with sprites from Strife. There are also the big fish things which are from from Episode 1 (Opee Sea Killers).

Good karma+2 votes
DeeperThought
DeeperThought @ Duke Forces

Thanks, I did release a patch to fix a few small bugs. If you know of more, or have ideas for improvements, post in the forum -- I do plan on updating as long as I can continue it.

Good karma+1 vote
DeeperThought
DeeperThought @ Duke Forces 1.0

It sounds like the game data from Duke Nukem 3D is missing or corrupt. Hard to say without more information. I made a little forum here where you can post about it -- include text from the eduke32.log file that is generated every time you run the game.

Good karma+1 vote
DeeperThought
DeeperThought @ Duke Forces Released today!

I hope you like it. EDuke32 has still got lots of life left in it; in fact, a new and improved renderer is being built for it right now. How are your projects going these days? I still remember that Black Shadow game you were working on, which was pretty damned cool.

Good karma+1 vote
DeeperThought
DeeperThought @ Duke Forces 1.0

Yeah too bad it can't be on steam. Also my reply above was partially inaccurate: Gearbox did put a stop to new sales of the Megaton Edition but it wasn't due to the dispute (although there certainly is one).

Good karma+1 vote
DeeperThought
DeeperThought @ Duke Forces 1.0

Thanks for your support. Duke Forces is powered by EDuke32 -- an extremely versatile, enhanced port of Duke Nukem 3D. Without EDuke32, neither Duke Forces nor any of my other mods (and countless other great mods by other authors) would exist. If you would like to support EDuke32 and its main developer, Richard Gobeille, check out the Eduke32 website and consider making a donation to support its continued development. The Megaton Edition uses some of Gobeille's code, by the way, which is why he received some royalties from it, until Gearbox shut that down over a dispute about a future EDuke32 project.

Good karma+2 votes
DeeperThought
DeeperThought @ Duke Forces Released today!

Yes, it should work fine. EDuke32.exe should find your steam install and use the Duke 3D game data from it.

Good karma+1 vote
DeeperThought
DeeperThought @ Duke Forces Released today!

The Build manual sucks, there is a much better and easier use guide than that.

Good karma+1 vote
DeeperThought
DeeperThought @ Duke Forces

Thank you and don't forget to stay tuned for future updates!

Good karma+2 votes
DeeperThought
DeeperThought @ Duke Forces Released today!

Well, if you want to give it another try, I recommend making an account at duke4.net forums. Lots of experienced level builders there would can give you help and point you towards good documentation.

Even if you only wanted to build level geometry, that could come in handy for Duke 3D related projects.

Good karma+1 vote
DeeperThought
DeeperThought @ Duke Forces

Thanks for your support! I will continue to update this mod as long as I am able.

Good karma+2 votes
DeeperThought
DeeperThought @ Duke Forces

Good to hear! Don't forget to report bugs in the forum -- some have been found and I will be releasing an update soon with fixes.

Good karma+2 votes
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