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Comment History
decimat0r
decimat0r - - 3 comments @ Over There - The Great War

well, the project stalled and most probably died. simple as that.

Good karma+1 vote
decimat0r
decimat0r - - 3 comments @ KMOD

I don't get it? How is this mod enhancing the game again?

I checked it out and those are the most noticeable points:
- Units are cheaper, hence more units in the field.
- Practically no MM possible if I want to keep up with production.
- About a million slightly modified versions of known units, total overkill and confusion.
- Minimal graphics changes, mostly just colors -> can't tell one unit from the other.
- All damage outputs enhanced while reducing health -> Most fights are over before I can e.g throw a gren.
- Huge performance hit due to insane pop.
- Unrealistic LOS practically removing FOW.

The game succumbs to a production race and clash of massive armies. No tactics necessary, no micromanagement possible. Just fill up the production queues and watch the units slug it out.
What's the point of this mod? It kills off everything that makes COH stand apart from the swamp of crappy RTS titles out there.

Good karma+1 vote
decimat0r
decimat0r - - 3 comments @ Wacked!

Well, I prefer to play Axis but I think the balance changes in 1.5 were overdue.
I started practicing with the Allies for some LAN action with a friend who I know will definetely will want to play Axis.
But what you are doing here is, well... odd. Why not make Allied units just immmune to Axis weapons and be done with it?
Hint: If you don't like the Axis and don't like loosing, set difficulty to "easy". Don't waste your time throwing the balance out the window by modding the game so you win every time.
Allies now build Tigers? Hilarious idea and an altogether unnecessary one: Cough, cough... Pershing.

Good karma+2 votes