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Deceptious
Deceptious - - 2 comments @ Block Brawler 1.1.3A Demo

Thanks for the feed back! Wish I was getting notifications of comments...

Deadzone - I'll look into this, see if it's the deadzone or my super slippery surfaces.

Not all character on screen - yeah this is tricky, I may have to allow further zoom and figure out something to have on the edges of the game.
Or I may add in personal cam views if someone goes too far away
In the mean time I think the way it calculates the mid point is wrong... Currently it uses the average of all players, so that it focuses more on groups. It might be better to just get the mid point of the extremes.

Dash - this was considered in the prototype, but as we felt we had hit "fun" we didn't want to upset the balance.
I'm keeping the option open, but for now I think I'll be focusing on getting the impact right before I add damage to it.

Damage - thanks! :)

Game modes - I have been considering a teams mode, I hadn't even thought of "king of the hill" style. I think I'll see about implementing these in the next update, already thinking of how to make it work.

Players - hmm, I don't see why I couldn't add in a "mega brawl" mode. In theory the code can handle it, an 8 player lobby would be the main task, but seen as i'm going to need a teams lobby made I might make a mega brawl lobby too!

Thanks for the continued feedback. I'll keep a closer eye out for comments!

Good karma+1 vote
Deceptious
Deceptious - - 2 comments @ Block Brawler

Oh wow, really?
Well thanks for commenting and bringing that up, I'll make sure to get a working version up tomorrow.

Good karma+1 vote