Nickname 'Frag Cow' on polycount for any other oldtimers out there. Studied Architecture at Sydney University, then worked for game developers in Canada before returning to Australia. Moved to Melbourne to work for local developers and has been self funded software developer since May 2010. Has worked in a variety of roles in game development, from content (geometry, textures and animation) to programming (tools, pipeline and game).

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Depth buffer blur
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Description

testing out opengl dropshadows in a 3d scene based on bluring of the depth buffer.

also trying out SDL, and a more generic approach to data structures

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