I'm something of a video game enthusiast. I love my guns, my country, and my faith. My favorite video game is halo 2. Huge star wars fan.
The U-Wing and K-2SO are the only good things from Rogue One. That and the fact that all those annoying and shallow characters died. And the blasters... THEY WERE JUST AR-15s! NOTHING REALLY DONE TO THEM!!!
Maybe you could shrink the cannon a bit?
I LOVE this. Great cover of the halo theme.
How will this fit into the maps in game?
You would think they would have a battle CIC in the heart of the ship during battle...
The expanded universe is the only universe!
I'm a bigger fan of the kotor Hammerheads but that is a wonderful ship you made.
Why do they look so gloomy?
Now i'm gunna have to watch it again just to see that.
I always liked these things. One of my favorite things about the prequel movies were the starship, vehicle, and armor/weapons designs. It almost makes up for the writing. Almost.
I don't think shelving all those main line battleships was the most prudent thing to do. Especially since Venators were one of the largest ships capable of atmospheric operations. Venators could launch a large amount of smaller craft and with the proper refits could be made to support larger fleets or turned into a disaster relief/hospital ship etc. It definitely had the capability to be used for anti piracy operations or it's characteristic twin bridges could make it adept at managing, participating in, or defending and commanding fleet logistics trains.
I also have to question the logic behind the video author's conclusion that the empire no longer needed star fighter carriers because fighter superiority wasn't the goal. Control of the battlespace is always the goal. The empire had dedicated carrier designs in their fleet such as the Tonfalk escort carrier. It may be more reasonable to assume that without any rival military power after the clone wars there was simply no need for a BATTLE CARRIER type warship in the fleet which was the primary role the venator carried out. The newly formed Empire decided to rely on fear to suppress any rising rebellions before they became capable of galactic scale organized rebellions. Without a massive amount of fighters to defend against battle carrier type ships were not needed and thus obsolete. Should they ever need a larger fighter presence they could use there efficient dedicated fighter carriers to supplement the ISD's own fighter complement.
Would be a neat mobile space station in-game though. Neat Idea.
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The original trilogy is proof that you can appeal to both audiences without making the show oversimplified and 1 dimensional.
A perfect example of why the clone wars cartoon is unwatchable for me. That and every character is ridiculously 1 dimensional.
In regards to the video, you can't expect me to believe that utter incompetence that was supposedly brought about by poor maintenance would have been ignored by the CIS for any extended period of time. The shear stupidity of the B1's makes them less competent that Jar Jar Binks.
I think they would fit nicely into the anti-structure role. Their crappy targeting computers in SW Lore could account for this.
With a build cap on TIE Phantoms it might be. If I had a small craft that could turn invisible and infiltrate enemy ranks undetected I would totally use it to set traps and sabotage.
Maybe Ion Mines with a low blast radius that damages enemy shields with a long recharge on the ability. It'd be like a more useful version of the consortium grenadier's trip mines in space.
Having the galactic map stealth would be awesome.
Speaking of the TIE Scout why not replace it for something more versatile anyway? I rarely ever build them unless I need to spot for broadside cruisers and even then I usually have other fighters spotting that same area already.
Give them the ability to lay proximity mines or Boba Fetts sonic charge ability.
Maybe each faction could get a special stealth fighter squadron?
The tie hunter is easily my favorite TIE fighter in star wars and this one looks phenomenal.
how are you launching the game?
Well that's neat. I don't think I've played a mod with a tech system like that before.
Not to mention the 135 tie avengers but I think they would be managable if you used the marauders to knock them out at range and kept the CR-90's back to guard against close in hyperspace jumps