I'm something of a video game enthusiast. I love my guns, my country, and my faith. My favorite video game is halo 2. Huge star wars fan.
Would be a neat mobile space station in-game though. Neat Idea.
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The original trilogy is proof that you can appeal to both audiences without making the show oversimplified and 1 dimensional.
A perfect example of why the clone wars cartoon is unwatchable for me. That and every character is ridiculously 1 dimensional.
In regards to the video, you can't expect me to believe that utter incompetence that was supposedly brought about by poor maintenance would have been ignored by the CIS for any extended period of time. The shear stupidity of the B1's makes them less competent that Jar Jar Binks.
I think they would fit nicely into the anti-structure role. Their crappy targeting computers in SW Lore could account for this.
With a build cap on TIE Phantoms it might be. If I had a small craft that could turn invisible and infiltrate enemy ranks undetected I would totally use it to set traps and sabotage.
Maybe Ion Mines with a low blast radius that damages enemy shields with a long recharge on the ability. It'd be like a more useful version of the consortium grenadier's trip mines in space.
Having the galactic map stealth would be awesome.
Speaking of the TIE Scout why not replace it for something more versatile anyway? I rarely ever build them unless I need to spot for broadside cruisers and even then I usually have other fighters spotting that same area already.
Give them the ability to lay proximity mines or Boba Fetts sonic charge ability.
Maybe each faction could get a special stealth fighter squadron?
The tie hunter is easily my favorite TIE fighter in star wars and this one looks phenomenal.
how are you launching the game?
Well that's neat. I don't think I've played a mod with a tech system like that before.
Not to mention the 135 tie avengers but I think they would be managable if you used the marauders to knock them out at range and kept the CR-90's back to guard against close in hyperspace jumps
Is the tech system supposed to be like ICW's?
The effects on this mod are something else! Fantastic job on those.
It could also be used as a limited production space station. Say the empire can produce a make of 5 at any given time.
Best star wars mod on the block
It's also in te Z3r0x FOC mod
Best. Reply. EVER!
Just the ability to see or produce more that 2 orbital stations is spectacular. High Five.
THANK YOU! It always annoyed me in ICW when I couldn't build my quasar fire's and Nebulon b's after a certain era. Love my Neb B's
This looks really neat and I'm going to be looking forward to this.
One suggestion: make all of the legacy units available at there shipyard planet such as a Quasar Fire Class Carrier available at Sullust or the EF-76 Nebulon-B at Kuat.
Where is this from?
They did something with the balance of the original game. It plays differently now. Me and my brother used to play halo wars religiously from release up until the mulitplayer population completely died. The remastered version plays differently.
Do any of the minimods prevent the mandalorian planet types from appearing? because they aren't appearing for me