I'm something of a video game enthusiast. I love my guns, my country, and my faith. My favorite video game is halo 2. Huge star wars fan.
This is the most terrifying and badass looking escort carrier I've ever seen. Amazing job guys. Consider my jaw dropped.
I Agree. Micro transactions killed CoH 2's fun factor. There were plenty of things I liked (more realistic PoV, blizards, and freezing to death. Also the DsHK) the game didn't change much from CoH 1 as far as how the game plays. This mod takes CoH 1 to knew heights and is what CoH 2 should have been.
Thank you and yes I agree, their lack of starbases and capital ships does make them feel incomplete but, I only really thought out a possible solution for the titan.
Hey while I was playing as the Hand of Thrawn I noticed that there lake of a titan made the faction feel incomplete. I feel that a support oriented titan with less armor and weapons but a huge fleet support ability's would fit perfectly into the EoH fleet.
A modified Outbound Flight with bu'dir'rec (can't remember how to spell that) instead of dreadnoughts surrounding the core. Starting with low armor and maybe one or two fighter slots but high health you could use the defense and offense boosting upgrades to bring its armor and weapons up to par with an unupgraded titan or give it more fighter slots. It could possess no offensive special abilities but many powerful fleet buffing abilities along with a colonize ability that creates a colony with an already established infrastructure, a powerful feel resupply and repair ability, a command and control ability that buffs friendly ships self repair and fire rate, and for a final ability it could either rapidly replenish the shields of friendly ships or act as a gravity well wide interdictor
With Thrawn's (the character) noted disdain for super ships an outbound flight like Fleet support ship that acts more like a mobile starbase than a front line super flagship would better fit the EoH than an SSD type vessel and adhere more closely to Thrawns military doctrine.
P.S. would anyone know a better place to post this suggestion to get it noticed such as a different forum or comments section?
Are you guys going to up the health and sheilds of the venator at all? I feel like it's nowhere near as durable as it should be even though it's an old warship. Even if it is an outdated and reactivated design I would expect some modernization refit to take place to make the venator's shields able to take some damage.
What judges when something gets a scorch mark and when they start to burn
It looks like the E ll and Thompson models are both in the game in that pic. I'm sure they'll remove the Thompson eventually.
Thats your internet.
How do you guys plan on implementing the ground aspect of EAW?
Perhaps you could have certain combinations of train cars spawn with an additional build option?
Glad you used the book halo the fall of reach's fiction instead of the game halo reach's. I never like unnecessary retcons.
Will the alignments fighters actually be able to go up against new republic fighters or with the NR just wreck everything with their fighters like in ICW?
GRAND THEFT TATOOINE.
I'm pretty sure their beta is still available for download but if i remember correctly they have changed a lot of they way the finished product will play. Still its fun as hell to wreck everyone with the empire.
Wasn't the victory 1 a Rothana heavy engineering ship?
I think it looks pretty blue. check your screen settings.
Yes it's DTA.
I like how you guys through the marathon symbol in there. Like a little piece of bungie nostalgia.
The wingless and home one types were jaw dropping for me. Excellent Job.
I've noticed you have a lot of Kotor era units in this mod. will you feature more such as the hammerhead or foray?
You guys have a better halo art direction than anything 343 as put out. They should just hire you guys to make everything for them.
Well this site is the first place I go for mods followed by filefront. I feel like moddb is a bit more organized and easy to navigate than other sites are.
couldn't you guys just throw an indestructible sensor array on some of the bigger maps off to the side of the maps?
Really all of 343's artwork clashes horribly with the older Halo games. It's almost as if they're making a different kind of game entirely.
Zerox is still missing???
Will you guys be replacing the old star ships with newer models and textures as well as additional hardpoints?
Will most of the new units be buildable via existing or new structures or will a lot of them be relegated to the scenario editor?
So it's like a bigger, badder tector?
There was one C&C mod I played where your decisions could actually cause you to defect to the NOD while playing as GDI or stay with GDI.
I think red would look better on the dish instead of those black lines and the antenna could be black instead.