I'm something of a video game enthusiast. I love my guns, my country, and my faith. My favorite video game is halo 2. Huge star wars fan.
What I really like about your guys' work is that you kept with the orriginal military industrial look of bungies halo games. 343I's art just doesn't fit halo.
Have you thought about putting in a quest entry in the journal for when the random events occur? (Like how original EAW did for the pirate captain rescue) That would give players time to read about what the event was and allows you guys to put more detail describing the event or setting. The text box pop ups in the upper left corner of the screen that are in the game now (while very atmospheric with the voice acting) is very difficult to read/hear sometimes and can disappear before you finish reading or even notice them.
Would buy suggested T shirt. or hoodie.
Companies are a lot bigger than squads...
When you think about it the whole space battle at the end of return of the jedi made no sense from a tactical perspective. The whole battle the only rebel ships that really did a thing were the starfighters all of which were hyperdrive equipped. Besides being a big fat distraction the larger warships didn't do a single thing but risk the core military structure of the rebel alliance. It would make a lot more sense to try and board and take over the death star 2 as opposed to plopping all of your most vital military ships in front of a well armed and protected moon sized space station.
I personally prefer the GCW era Y wing. I've always felt like the extra plating on the Clone Wars era version somewhat divorced it from the star wars art style. The skeletal look of the GCW y wing really gives it that industrial look.
It's also in the Interregnum mod for SOASE replacing the lancer for the imperial remnant faction.
Are their any plans to replace the Tie Defender for the Darth Vader Faction with the assault gunboat?
Why have one bridge when you could have 4? Each with their own captain. Each captain gets a vote on every order. Just think of the bureaucratic efficiency! Command and control of a ship will never be better!
I detest the post bungie art style of the new halo games so i'd say your pic is much better.
Will you include a map editor when you release your mod?
If I may Make a Suggestion you guys could use your E-Web Trooper model as a turret hardpoint on the buildings.
This is the most terrifying and badass looking escort carrier I've ever seen. Amazing job guys. Consider my jaw dropped.
I Agree. Micro transactions killed CoH 2's fun factor. There were plenty of things I liked (more realistic PoV, blizards, and freezing to death. Also the DsHK) the game didn't change much from CoH 1 as far as how the game plays. This mod takes CoH 1 to knew heights and is what CoH 2 should have been.
Thank you and yes I agree, their lack of starbases and capital ships does make them feel incomplete but, I only really thought out a possible solution for the titan.
Hey while I was playing as the Hand of Thrawn I noticed that there lake of a titan made the faction feel incomplete. I feel that a support oriented titan with less armor and weapons but a huge fleet support ability's would fit perfectly into the EoH fleet.
A modified Outbound Flight with bu'dir'rec (can't remember how to spell that) instead of dreadnoughts surrounding the core. Starting with low armor and maybe one or two fighter slots but high health you could use the defense and offense boosting upgrades to bring its armor and weapons up to par with an unupgraded titan or give it more fighter slots. It could possess no offensive special abilities but many powerful fleet buffing abilities along with a colonize ability that creates a colony with an already established infrastructure, a powerful feel resupply and repair ability, a command and control ability that buffs friendly ships self repair and fire rate, and for a final ability it could either rapidly replenish the shields of friendly ships or act as a gravity well wide interdictor
With Thrawn's (the character) noted disdain for super ships an outbound flight like Fleet support ship that acts more like a mobile starbase than a front line super flagship would better fit the EoH than an SSD type vessel and adhere more closely to Thrawns military doctrine.
P.S. would anyone know a better place to post this suggestion to get it noticed such as a different forum or comments section?
Are you guys going to up the health and sheilds of the venator at all? I feel like it's nowhere near as durable as it should be even though it's an old warship. Even if it is an outdated and reactivated design I would expect some modernization refit to take place to make the venator's shields able to take some damage.
What judges when something gets a scorch mark and when they start to burn
It looks like the E ll and Thompson models are both in the game in that pic. I'm sure they'll remove the Thompson eventually.
Thats your internet.
How do you guys plan on implementing the ground aspect of EAW?
Perhaps you could have certain combinations of train cars spawn with an additional build option?
Glad you used the book halo the fall of reach's fiction instead of the game halo reach's. I never like unnecessary retcons.
Will the alignments fighters actually be able to go up against new republic fighters or with the NR just wreck everything with their fighters like in ICW?
GRAND THEFT TATOOINE.
I'm pretty sure their beta is still available for download but if i remember correctly they have changed a lot of they way the finished product will play. Still its fun as hell to wreck everyone with the empire.
Wasn't the victory 1 a Rothana heavy engineering ship?
I think it looks pretty blue. check your screen settings.
Yes it's DTA.
I like how you guys through the marathon symbol in there. Like a little piece of bungie nostalgia.