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My question is whether enemies are still bullet sponges in this patch?
Are you planning on patching this even further? Not to imply it is an unfinished, buggy mess but I prefer playing the complete final version if possible.
Does this work with the Adventures?
Why remove a feature unique to MP2 (and 1, but they had to be selected there)? I really missed the grenades in MP3. Actually, they are in the DMW coop mode of MP3.
There's nothing wrong with the enemy anims in MP2. The_Silver has already tweaked the ragdoll effects, so I assume they don't comically fly away. That's good enough for most of us.
The only way to get MP3 level of anims is with Euphoria, which MP2 obviously does not support.
The attention to detail you're giving this is amazing. Max Payne always had a good modding scene, but the last few years has deteriorated into millions of stupid skins, slightly modified weapons and superfluous effects. You're bringing actual change and progress to a decade old game. I usually don't suck up like this, just wanted to share you my support and admiration!
Personally I think that should stay in there. It's a unique feature of Max Payne 2, and it is pretty useful when you're neck-deep in combat. Max Payne 3 chose the less flashy route, but there is still a quick reload during bullet time.
I assume you're looking for people with voice acting experience? I mean me and probably many others would be up to it, but we're amateur as hell.
What difficulty level should I play this on?
Just a question on how you're ''merging'' Boiling, Chronicles and Mona the Assasin mods. Do you mean your gameplay modifications will be present in those mods?
Do you think you could add widescreen support or change the FOV? Last I played this game I had to do it with plump Payne because the game doesn't support 16:9 resolutions.
Likewise. The images are great, but it would make for a great tease if you could show off some of the features you have so far.