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Darkola Oct 6 2014, 5:36am says:

When do you expect to release 1.5? Perhaps this year?

Thanks for your good work into making Far Cry 2 a classic.

+3 votes     mod: Dylan's Far Cry 2 Realism Mod
Darkola Sep 8 2014, 6:03am says:

This mod will be made to work with the final version of Revision, right?

+1 vote     mod: unifiedDeusEx
Darkola Apr 29 2014, 3:34pm replied:

My question is whether enemies are still bullet sponges in this patch?

+1 vote     article: Better ME2 Readme & Changelog
Darkola Jan 19 2014, 1:17pm says:

Are you planning on patching this even further? Not to imply it is an unfinished, buggy mess but I prefer playing the complete final version if possible.

+1 vote     mod: Payne Evolution
Darkola Jun 25 2013, 1:36pm says:

Does this work with the Adventures?

+2 votes     mod: Full Combat Rebalance
Darkola Jun 25 2013, 8:21am replied:

Why remove a feature unique to MP2 (and 1, but they had to be selected there)? I really missed the grenades in MP3. Actually, they are in the DMW coop mode of MP3.

0 votes     mod: Payne Evolution
Darkola Apr 29 2013, 12:20pm replied:

There's nothing wrong with the enemy anims in MP2. The_Silver has already tweaked the ragdoll effects, so I assume they don't comically fly away. That's good enough for most of us.

The only way to get MP3 level of anims is with Euphoria, which MP2 obviously does not support.

+4 votes     mod: Payne Evolution
Darkola Apr 22 2013, 8:09am replied:

The attention to detail you're giving this is amazing. Max Payne always had a good modding scene, but the last few years has deteriorated into millions of stupid skins, slightly modified weapons and superfluous effects. You're bringing actual change and progress to a decade old game. I usually don't suck up like this, just wanted to share you my support and admiration!

+2 votes     mod: Payne Evolution
Darkola Apr 22 2013, 8:03am replied:

Personally I think that should stay in there. It's a unique feature of Max Payne 2, and it is pretty useful when you're neck-deep in combat. Max Payne 3 chose the less flashy route, but there is still a quick reload during bullet time.

+2 votes     mod: Payne Evolution
Darkola Apr 22 2013, 2:33am says:

I assume you're looking for people with voice acting experience? I mean me and probably many others would be up to it, but we're amateur as hell.

+2 votes     article: Terminus Machina Release Slated
Darkola Apr 18 2013, 2:27pm says:

What difficulty level should I play this on?

+1 vote     mod: Dylan's Far Cry 2 Realism Mod
Darkola Apr 1 2013, 9:54am says:

Just a question on how you're ''merging'' Boiling, Chronicles and Mona the Assasin mods. Do you mean your gameplay modifications will be present in those mods?

+1 vote     mod: Payne Evolution
Darkola Mar 25 2013, 7:45pm says:

Do you think you could add widescreen support or change the FOV? Last I played this game I had to do it with plump Payne because the game doesn't support 16:9 resolutions.

+3 votes     mod: Payne Evolution
Darkola Mar 18 2013, 2:23pm replied:

Likewise. The images are great, but it would make for a great tease if you could show off some of the features you have so far.

+2 votes     mod: Payne Evolution
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Oct 23, 2014
Netherlands Netherlands
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