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Media RSS Feed Report media Animating Treads in CoH
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Darkbladecr Author
Darkbladecr Nov 23 2009, 6:11pm says:

First comment:
Messy, but let me show you why! You see goes over the Tracks Texture And it is continuous!!!
UVOFF - needs to be in the name!

Second Comment:
Now Experienced 3D Max users would know what to do, but just to make sure I'm going to show you how to get these actually moving!

Ingame the vehicle will actually move so no need to move the treads, just get the speed factor right in OE

Third Comment:
To animate the Treads separately you need to create two materials and then you can alter the U_offset separately, important for OE so that the tank can properly turn, instead of going forward with both treads... -_-

+1 vote   reply to comment
|-|Cozmo|-|
|-|Cozmo|-| Jan 1 2010, 6:50pm says:

is there a download of this tutorial?

+1 vote     reply to comment
Darkbladecr Author
Darkbladecr May 17 2010, 5:39pm replied: +1 vote   reply to comment
Darkbladecr Author
Darkbladecr Jun 26 2010, 1:23pm says:

second mirror --> Filefront.com

+1 vote   reply to comment
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Description

This shows you the necessary steps needed to animate custom treads to work in CoH without the unnecessary hard bone structure needed. By using a "good" UV map and compatible texture you can create a perfect animation substitute.

Video Details
Type
Demonstration
Date
Nov 23rd, 2009
Length
09:54
Filename
Animating_Treads.mp4
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