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Comment History
dangalong
dangalong - - 4 comments @ CoM English Standalone (1.0d fix2)

I'm playing as Duty and found out Yanov is a strictly Freedom base now, with Loki and Yar hostile to me (and killable), and no Shulga to be found. Is this normal? If so, is there another location I can find Shulga or was he taken out of the game?

Good karma+1 vote
dangalong
dangalong - - 4 comments @ TRX: Fixes 'n' Tweaks (3.0) [CoM]

Thank you very much for making this. It makes CoM so much more playable and enjoyable.

Good karma+1 vote
dangalong
dangalong - - 4 comments @ AMK 1.4 Autumn Edition 3.0

I really like this mod, but is there a way you can please tell me how to reduce the mutant spawn rates in version 1.4? I like everything else about 1.4 a lot except that one part, especially in places like Dark Valley were they are so ridiculous I can't finish the quests because the NPCs just all die from massive hoards of every kind of mutants including chimeras and pseudogiants pouring out of the woodwork almost nonstop and completely ruining any chance of stealth.

To finish the quest with the Duty guy there I had to cheat after I reloaded saves like 30+ times trying to do it right, because the mutant armies just wouldn't stop attacking while we were trying to ambush the bandits and save his friend. I went in the mutant configs and nerfed all their fire_wound immunity to hell by raising it to a ridiculous number like 1 million so I could just oneshot them all and get them the hell out of the way, I was so ******, which was hugely de-immersifying, but I had no choice to progress.

Is there certain files I can extract from 1.4.1 to control just this one aspect of the game that would be compatible with the rest of 1.4 and not have to restart a new save game? If so this would make for me the perfect SSoC mod.

Good karma+3 votes
dangalong
dangalong - - 4 comments @ RMA: Autumn Edition

RMA doesn't have blowouts, though, and AMK does. Just so everyone knows. It makes a difference to me.

Good karma+1 vote