I have been a practicing Composer and Producer since 2004. In the summer of 2013, I received my Bachelor's Degree in Creative Arts from the Evergreen State College where I studied Multitrack Audio Production, Sound Design for Film, Digital Audio Programming, and Interactive Sound and Video. Over the years, I have amassed a sizeable body of work. In addition to composition, I have also produced, engineered, and mastered for an eclectic variety of artists which range in style from Hip-Hop to Metal to Pop. Currently, I am mastering the first studio album of my Electronic project which I plan to release in 2014. Additional works composed and/or produced by me can be heard on my SoundCloud. If you are interested in my work, please feel free to contact me.

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Prometheus OST

SpookGoblin Blog

It gives me much pleasure to announce that I have completed the soundtrack for Prometheus - The Fire Thief. Servadac, the man behind the curtain, seems wholly pleased with my work and we are already discussing collaborating on a future title. Listed below is a six minute collection of the songs I wrote for Prometheus. In the future, I may consider releasing the OST as a compilation album.

You can also dig further into my media posts for a recent Cinematic Demo in which I composed an epic, two minute score as a submission piece.

Prometheus update

SpookGoblin Blog

Both Servadac and I have been plugging away at Prometheus. In fact, there is even a trailer for the game on Steam Greenlight. I ask any and all readers to please contribute a positive vote to the game so that we can ensure its release. So far, the game seems to have been fairly well received and I would be overjoyed to see it continue to rise in public favor.

As for myself, I've written 10 out of 12 tracks already and will be releasing a demo reel of my work once the final track is finished.

Mega Man 42 has released

SpookGoblin Blog

As of yesterday, Mega Man 42 is now available to the public for FREE. Click here to download it and check out all of Servadac's hard work as well as hear a handful of my original compositions. My profile now contains an updated demo of some of that work. You can also hear the same demo on my SoundCloud. For a more detailed breakdown of my contributions to MM42, refer to my previous post.

In the meantime, it's onward and upward with Prometheus - The Fire Thief.

MM42, Prometheus, AutChan

SpookGoblin Blog

Mega Man 42 is in its beta testing phase and is less than a week away from releasing! There is even a trailer out for it right now (compliments of a fellow composer for MM42). In a couple days, we'll be doing a sort of podcast session which will showcase the game. I will be appearing to talk about my process and things of that nature. In the end, I ended up contributing to about 60% of the music and ripped all the sound effects from various, older Mega Man titles for re-purposing. I also created updated versions of the jingles found in many of the games. The following are original compositions of mine that will appear in MM42:

  • Ombuds Man Theme
  • Sky Man Theme
  • Boss Theme
  • Dr. Wily Stages 1 and 2
  • Dr. Wily Stages 3 and 4
  • Dr. Wily Boss Theme
  • Epilogue

Very shortly, I will be putting together a reel of my work on MM42. More on that soon.
I am now working with Servadac on his latest title: Prometheus - The Fire Thief. Like MM42, the music will be chiptunes through and through, styled after the 8-bit era of gaming. Check out the game's page for more information/progress updates as they are posted. Things seem to be moving along at a brisk pace and the game is expected to release in the near future. The biggest difference with this project is that I will be scoring the entire game. I may even be contributing to a portion of the sound effects.

On a less professional note, I am more than half finished with the final mix and master of the first studio album (Human Interface) of my Electronic project, Automatic Chance. The project is a brother-sister duo which exploits our nostalgic affinity for retro gaming and combines it with an ultramodern take on EDM/Industrial music. This fusion we have christened "Leetcore." The music was entirely composed, engineered, produced, and mastered by yours truly and I also contributed to vocals on a number of songs. However, the vast majority of lyrics were written and performed by my sister, who provides an edgy, cynical poetry drenched in radical musings. The album will consist of 18 tracks and include a hefty art booklet filled with lyrics and artwork. If progress keeps up at this rate, Human Interface should see its release within the next month. To hear unmastered versions of the songs, feel free to visit our ReverbNation profile.

First composition gig!

SpookGoblin Blog

As of today, I am working on Mega Man 42. Each of the tracks I'll be working on will be styled after classic 8-bit chiptunes but from a modern perspective. The game releases at the end of the month, so I should have something to show for my efforts shortly.