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damnitDave
damnitDave - - 3 comments @ Stalker Basic Tutorial

got it to work!now i ve tried to make the grenade launcher fire shotgun rounds an it crashes when i go to fire the round?any suggestions?heres the file in case you are curiuous as to how im doin it

:tarsau-13_m1
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\groza" ; option for Level Editor
$npc = on ; option for Level Editor
$prefetch = 16
scheduled = off ; option for ALife Simulator
cform = skeleton
class = WP_GROZA
min_radius = 30
max_radius = 100
description = enc_weapons1_tarsau-13_m1

ef_main_weapon_type = 2
ef_weapon_type = 6

;-----------------------------------------------------------------------------------
holder_range_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
holder_fov_modifier = 0.7 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
;-----------------------------------------------------------------------------------

cost = 1
weapon_class = assault_rifle

ammo_limit = 210
ammo_current = 180
ammo_elapsed = 200

ammo_mag_size = 200
ammo_class = ammo_11.43x23_fmj, ammo_11.43x23_hydro
fire_modes = 1, 3,-1
launch_speed = 0

grenade_class = ammo_12x70_buck, ammo_12x76_zhekan, ammo_12x76_dart

hand_dependence = 1
single_handed = 0

slot = 2 ; // secondary
animation_slot = 8 ; type of the animation that will be used

inv_name = wpn_tarsau-13_m1
inv_name_short = wpn_tarsau-13_m1
inv_weight = 3.2

inv_grid_width = 4
inv_grid_height = 2
inv_grid_x = 0
inv_grid_y = 14

kill_msg_x = 67
kill_msg_y = 123
kill_msg_width = 64
kill_msg_height = 30

;-----------------------------------------------------------------------------------
;áàçîâàÿ äèñïåðñèÿ
fire_dispersion_base = 0.18 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
control_inertion_factor = 1.05f

;îòäà÷à
cam_relax_speed = 5.2;0.3 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
cam_dispersion = 0.3 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
cam_dispersion_inc = 0.12 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
cam_dispertion_frac = 0.75 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle = 8.5 ;ìàêñèìàëüíûé óãîë îòäà÷è
cam_max_angle_horz = 9.0 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 0.85 ;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
misfire_probability = 0.00 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå
misfire_condition_k = 0.0
condition_shot_dec = 0.000 ;óâåëè÷åíèå èçíîñà ïðè êàæäîì âûñòðåëå
;-----------------------------------------------------------------------------------

direction = 0, 0, 1

fire_point = 0.0, 0.194, 0.274

flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01

shell_point = 0.0, 0.194, 0.04
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
rpm_empty_click = 200

PDM_disp_base = 2.0
PDM_disp_vel_factor = 1.1
PDM_disp_accel_factor = 1.1
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0

; ttc
hit_power = 0.95, 1.00, 1.05, 1.10
hit_impulse = 150
hit_type = fire_wound

fire_distance = 700
bullet_speed = 510 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
rpm = 750

use_aim_bullet = true ;Ïîääåðæèâàåòñÿ ëè ïåðâàÿ ñóïïåð ïóëÿ
time_to_aim = 1.0

grenade_vel = 76
; end ttc

silencer_hit_power = 0.95, 1.00, 1.05, 1.10
silencer_hit_impulse = 150
silencer_fire_distance = 650
silencer_bullet_speed = 500 ;

hud = wpn_groza_hud
normal = 0, 1, 0

;----------------------------------------------------------
position = -0.026, -0.144, 0.0
orientation = 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
strap_position = -0.15,-0.38,0.35 ; position (offset) and orientation of the weapon when it is strapped
strap_orientation = -10,-5,10 ; (3rd person view in degrees)
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1

startup_ammo = 890
visual = weapons\groza\wpn_groza.ogf

light_color = 0.6,0.5,0.3
light_range = 5
light_var_color = 0.05
light_var_range = 0.5
light_time = 0.2

ph_mass = 5
;cost = 2100

;addons
scope_status = 2
silencer_status = 2
grenade_launcher_status = 1

zoom_enabled = true
scope_zoom_factor = 50 ;30

scope_name = wpn_addon_scope ; section name for the attachable scope
scope_x = 63 ; offset in inventory icon
scope_y = -1
silencer_name = wpn_addon_silencer ; section name for the attachable silencer
silencer_x = 180 ; offset in inventory icon
silencer_y = 16

;çâóêè
snd_draw = weapons\generic_draw
snd_holster = weapons\generic_holster
;snd_shoot = weapons\t_groza_shot ;test2_shoot; was generic_shoot
snd_shoot = weapons\groza_shoot
snd_shoot1 = weapons\groza_shoot2
snd_empty = weapons\gen_empty, 0.5
snd_reload = weapons\groza_reload, 0.7, 0.45
snd_shoot_grenade = weapons\gen_grenshoot
snd_reload_grenade = weapons\gen_grenload, 1.0, 1.3
snd_switch = weapons\groza_switch, 1.0, 0.45

;params when silencer is attached
;similar to corresponding params without prefix silencer_

;silencer_flame_particles = weapons\generic_weapon01
silencer_smoke_particles = weapons\generic_shoot_00

snd_silncer_shot = weapons\w_ak74_shot1, 0.33

silencer_light_color = 0.6,0.5,0.3
silencer_light_range = 0.01
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_light_time = 0.2


allow_inertion = true

shell_point = -0.25, 0.0, 0.05
;shell_point = -0.15, -0.03, 0.05
shell_dir = 0.0, 1.0, 0.0

fire_point = -0.020000,0.000000,0.060000
fire_bone = wpn_body
orientation = 0, 0, 0
position = 0, 0, 0
visual = weapons\groza\wpn_groza_hud.ogf

grenade_bone = grenade_0

anim_idle = idle
anim_idle_aim = idle
anim_reload = reload
anim_draw = draw
anim_holster = holster
anim_shoot = shoot
anim_idle_sprint = idle_sprint

anim_idle_g = idle_g
anim_reload_g = reload_g
anim_shoot_g = shoot_g
anim_switch_grenade_on = switch_g
anim_switch_grenade_off = switch
anim_draw_g = draw
anim_holster_g = holster

anim_idle_gl = idle
anim_reload_gl = reload
anim_draw_gl = draw
anim_holster_gl = holster
anim_shoot_gl = shoot
anim_idle_aim = idle_aim
anim_idle_g_aim = idle_g_aim
anim_idle_gl_aim = idle_aim

;ñìåùåíèÿ HUD äëÿ ðåæèìà ïðèáëèæåíèÿ
zoom_offset = -0.169200,-0.033200,-0.045000
zoom_rotate_x = 0.011600
zoom_rotate_y = 0.036900

;òîæå ñàìîå, íî äëÿ ïîäñòâîëüíèêà
grenade_zoom_offset = -0.161200,-0.538399,0.000000
grenade_zoom_rotate_x = -0.650698
grenade_zoom_rotate_y = 0.035000

zoom_hide_crosshair = true

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damnitDave
damnitDave - - 3 comments @ Stalker Basic Tutorial

i cant get the trader to talk to me now after following yer instructions...anysuggestions?

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damnitDave
damnitDave - - 3 comments @ Modifying S.T.A.L.K.E.R's Weapons

so i added as per instrutions,but when i go to fire it it crashes.i added shotty to the groza unerhand launcher instead of grenades.bad ammo type?any further instructions....thanks

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