It looks like the same mod. I didn't get it from Nexus though. I post other stuff on Nexus. Never thought to look for HL2 stuff lol. Thanks for the link.
It looks like the same mod. I didn't get it from Nexus though. I post other stuff on Nexus. Never thought to look for HL2 stuff lol. Thanks for the link.
I did update the textures but I don't recall to what extent.
If it exists it's probably here:
Gamebanana.com
Include a link to this page with you mod's readme file and make sure you specifically mention Romka. I don't believe he has modded HL2 in a while but let's give credit where credit is due. Thanks for asking. Let me know when the mod is done. I would like to play it.
Here try this.
I just downloaded it from here. Seems to work fine. Not sure why your having an issue.
May be other items in your custom that are interfering with it or if you are running a mod that has it's own settings.
HL2 is really what the pack is for. It works in most mods. Not a fan of Entropy so, I can say as to why it's an issue.
You are welcome.
If you can't run any custom content in Entropy Zero, then the gameinfo.txt is stopping it.
There should be a line in the file that reads:
game+mod "|gameinfo_path|custom/*"
or
game+mod hl2/custom/*
So you can't use any custom stuff in it?
Entropy Zero doesn't let you run a custom folder?
Point your crosshair at the texture and type 'mat_crosshair' in the console. This will tell us what texture it is. If I get time I'll take a look at it.
I don't recal. Only one way to find out.
No. You could remove/replace them but it gets tricky. MMOD looks to different named sound files.
Sounds yes. Cross hairs, no although there is a mod out there for that.
Possibly. I may continue after the new year.
It's a demo so there are some issues. Totally missed the boat. I spawned in front of it and just walked out of the pipe. Twice I walked back through a door or gate that you were not supposed to and got locked on the other side. No clear indicator as to were the valve wheel is to be used for. Fell through the holes in the roof during the gunship fight and got locked in darkness. A grenade ammo box would have been better during the standoff.
But all the parts are there for this to be a great map. Nice use of space. Some more character/props, lighting and a few more enemies and viola'.
Should work now. Never used Google drive.
What mod?
Lighting, spark effect and combine (metrocop) I'm playing with.
How's your discord project going?
I play CM with a lot of skins and adjustments. I've posted some of my mods for it. I don't use it's guns at all.
I don't understand, this file is zipped.
I don't experience those issues. I just redownloaded it and tried it in vanilla HL2, worked fine. Try running it in Vanilla with nothing else.
Good. I've been playing around with Cinematic mod (Gasp!!!). Bought a new rig. Smooth...
U?
To start with the pads you could use the selection tool in an art program to select just the pad itself. Then using the clone tool, clone a texture over the existing texture of the pad.
I use paint shop pro. It's a VERY old program but it get's the job done so any newer art program should get you there. Lots of trial and error and SAVE, SAVE and SAVE. After every change make a save. combinesoldiersheet_emis is the eyes. Start there as this is quite easy. Using VTFedit export the art from the file. In THIS case you can export as a JPG. load into an art program and change the color.
I downloaded the pack. Works fine on my end. Extracted the combine_solder file with no issues. The zDak texture pack should have a total of 80 VPK files. Maybe some are missing somehow on your HD.
Since the last posting, nobody in the group has mentioned any issues.
Anyway, here is the file seperate.
Mediafire.com
Should not be any textures missing. Pictures or a map name would work so I can look into it.
Using GCFScape to extract,file open, select the one file in the VPK's that says _dir in it. That should open the menu system.
Unless the VPK's a corrupted. It's happened before.
zDaken50
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