My name is Peter and I'm Brazilian. Basically, I try to survive each year by being as sympathetic and insightful as I can. I'm a huge fan of Star Wars, LotR, Dragon Age, Mass Effect, history and a bit of math, besides literature, Football and geography. I also mod Neverwinter Nights 1 and am currently working on the ToaFR saga, besides a few side projects.
Posted by Also_known_as_Peter on Jul 29th, 2011
Look, I'm not here to argue about anyone's creativity, but, as you may have noticed, there are 9, NINE, Clone Wars mods for EaW. Released or un-released, it doesn't matter. Thing is, developers need to start thinking about NEW, FRESH ideas for mods. I, for example, can't stand YET ANOTHER mod based on the TV show(s). Seriously, I've seen more Munificent-Class ships in Moddb that I've seen Star Destroyers, and that isn't good. Not good AT ALL. Sure, KoTOR and the Galactic Civil War eras have many mods already, but then again, Star Wars has a HUUUUGE mythology, with thousands of years documented! Is it too much to ask for, as an example, a Hyperspace War mod? Or a Legacy Mod (there's already one of those, tough. It's awesome, but there's a lot of potential in that particular era of SW history.) with Cade Skywalker, Darth Krayt, Antares Draco and the huge, awesome fleets that we saw on the comics? And what about those ground battles? Alright, and what about one during the First or the New Sith Wars? Anyway, it is also possible ((although difficult) to make a completely "new game", i.e. do it in another universe, like Starship Troopers or Mass Effect. Bottom line is: The Clone Wars HAVE been overused. It's time to move on. Let mods like RaW or The Clone Wars update their mods and that's it. Two are enough (Rule of Two, anyone?).
P.S. One day, a KoTOR campaign MUST be made.