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Comment History
Cyclone
Cyclone - - 9 comments @ GDI Hover MRLS

pretty cool design, it looks better than the original comcept =)

Good karma+2 votes
Cyclone
Cyclone - - 9 comments @ Nod Recon Bike

hmm the concept of this bike is a little bit ugly its like the style of tiberian dawn, i dont like the distribution of mass. if this bike has a acceleration bigger then a turtle, it will fall on its back... the concept of the TW nod mot is really nice this bike is really cool in concept.

Good karma-2 votes
Cyclone
Cyclone - - 9 comments @ StarKiller

can I create a small community update for your mod to fix the medic bug and change a little bit the special power times to an normal refresh time, so the balancing for some battles is better? If you agree i upload my fix, if not i wont post it anywhere.

Good karma+1 vote
Cyclone
Cyclone - - 9 comments @ StarKiller

The Missles of the valkury should get a scatter radius of 25 or 30 cause in SC, the missle always scatter funny around in a small radius, the arc is to straight :P

(in this lines I modified the mod to see what is all included ;) )
the infested tank is funny but sometimes there are some problems with his apeariance it changed between the original tank, the original tank with a worse brown green texture and the real nic appeariance

the psystorm storm superweapon of the rebellion force firs only into the center

i missed the superweapon from a video with the hand wich destroyed a siege tank, cause i want to know how it works :D

Good karma+1 vote
Cyclone
Cyclone - - 9 comments @ StarKiller

a question, is it impossible to create the transit modus for the terran buildings? i take a look to hardcode of the siege tank and got the idea to create it, i dont know if you have tried it but my idea was with the transit upgrade the building gets a chopper locomotor( after that commset have to be changed) so thats the easier part the building can fly, the difficult part is the landing i thoght that you can fire a weapon in near range, with the syntax of the sneak attack tunnel of gla where you place an building by an ability, so that you only can land on passable terrain, a dummy object with an landing animation should be appear and after that the building should be created at the new place, the flying base had to be destroyed at the same time and the transit upgrade have to be removed.

plz put the expansions of the factory and the starport to an anotherposition, the factory looks awfull with his extansion, altough all buildings and extansions are very nice

another point none will be able to build dragoons, and carrier without modify the mod, cause in their prequisitions are science conditons your are not able to buy

Good karma+1 vote
Cyclone
Cyclone - - 9 comments @ StarKiller

hmmm ok on a second look the avenger are not as bad as i think at first time, if you survive the first wave you can produce alot hybrids for free very fast and at higher level you can produce so much that only nuke or a lot of siege tanks can stop it of course, but i found a small problem ;), some of the avenger upgrades has no image in the produce bar, plz fix this small problem :), of course it would be nice if the hybrids can mutate into another creature at higher general skill :)

Good karma+1 vote
Cyclone
Cyclone - - 9 comments @ StarKiller

with avengers you dont have any chance against the M&M's :P they need general abillities to evolve, tey are to slow against fast players and the computer ;), they need something to defend for the first time

Good karma+1 vote
Cyclone
Cyclone - - 9 comments @ StarKiller

i found a problem, the dominion medic is to strong, a hard computer builds 5 medic and some marines and nothing can stop them cause the healing rate is to high , one marine with 5 medics destroy a hole advanced bunker with full payload, its a little bit imba

Good karma+1 vote
Cyclone
Cyclone - - 9 comments @ StarKiller

yeah i have the demo =)

Good karma+1 vote