I'm a bit of a veteran game coder. My first job in the industry was back in 1993 for Psygnosis. Since then I've worked for SCEE, Bizarre Creations, Evolution Studios and Curly Monsters. In that time I've mostly worked on Wipeout, Motorstorm, Quantum Redshift and Bloodstone. I went indie in 2010 when Activision closed Bizarre down and make a living as a freelance/indie game coder.

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Bit of a catch-up

curlyrocket Blog

I've been doing a development video diary for my current game-in-progress on YouTube. You can see what I'm up to by going to my YouTube channel and taking a look. My current game is a physics-heavy 2.5D vehicle sim which takes lots of inspiration from my favorite vehicle games. It's written in Unity. Take a look here:

Youtube.com

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Curly Rocket

Curly Rocket

1 member Developer

A tiny one man dev. After being made redundant from Bizarre Creations I started a company !

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Latest posts from @curlyrocketltd

Website update finally. Come download some of my work in progress and laugh at it's misery. Curlyrocket.com

Apr 9 2015

I'm back after a bit of a hiatus. Should be putting some more tweets out in the future. Check out the new website ! Curlyrocket.com

May 28 2014

Strange new game… Facotrio. #blog Curlyrocket.com

May 28 2014

A little white box test level video… Youtube.com #gamedev #Unity3D

Sep 21 2013

Latest dev blog where I talk about getting vehicle wheel simulation values from #box2d contacts. Youtu.be

Sep 12 2013

“@fizzychicken: New Dev Diary is here with rope bridges, terrain collision and 2K Drive ! Youtube.com #Unity3D

Sep 5 2013

Latest dev blog is here folks ! Youtube.com

Aug 29 2013