Indeed! Complications in life have slowed my ability to stay up on communicating progress. There will be some announcements soon.
Indeed! Complications in life have slowed my ability to stay up on communicating progress. There will be some announcements soon.
FYI, had to update download last night to fix dedicated server
The next weapon to be added is a taser for the pistol slot. Primary fire will shoot the charge and shock the target for a few seconds while secondary fire will work as a close range zap. I am working on getting it to tether to the target on primary fire but I'm not sure if I'll be able to get it exactly right. Flash nades and C.F.E.;s( Concussive Force Explosives ) are the very next things to add. As far as firing modes\scopes on new weapons...yes there will be weapons that qualify for what you ask, however, I am not sure if I am going to make most guns modular in that sense or just come a certain way by default. No current plans for revolvers or nade launchers....a mini, automatic x bow might be a thing at some point. There are a few things in the design doc I might also let go of...have to wait until I prototype them before I decide for sure( lasers! )
Yes, although, some of it is dependent on me getting assistance....in multiple areas. Part of why I have this out is fishing for folks who see potential regarding level design\scenarios.
My current plans are to put out a few more small and quick releases. Ill be adding a few more weapons, grenades and maps. In the near future, I'll be putting it up for Greenlight. Recently figured out how many eyes are on mods just having them as a vote able option. Apparently, I am starting a new tradition of every release I do, I break the dedicated server...so....ya.
Dedicated server is fixed! Dufus me added a space in the mod folder's name. If you have already downloaded the mod, the folder name should be "meta-genesisalpha." I am updating the download link so this isn't a further issue
I immediately broke the Dedicated Server. Will update when its back up
This area is the MRF Spawn area. I will be adding some cover both here and in that inside area with generators. I am short of useful props that aren't absolutely redundant. Also, notice the lack of small details still missing off of everything( cables, stains, debris, etc. ) Thanks for the comments!
I implemented the bots from the Fistful of Frags release. Right now, they just follow the nav file and find the opposite team and attack. I'll be slowly adding to their AI as I go along, starting with identifying\defending objectives.
I would love to have a better articulated piece of criticism. I'll be posting the wip of the design document in the next day or two.
Bald! Like Bonk's adventure!
You can get the udk through steam
Also, as a modder myself I am waiting to see what Golden Gabe rolls out on the SDK side of things now that Portal 2 is out.
The Unreal Engine does have nice effects...but I've always found games on that\those engine(s) ( dating all the way back to UT ) to not behave that well in the movement department. Either way I'm sure I'll play this mod...but I'd rather it stay Source. The Unreal renderer looks odd to me as well. I personally like how HL2\L4D\Portal\etc. look...even if they have fewer bells and whistles. Plus, with less than 4 characters on screen at once, I don't see why the models can't be higher poly than regular Source games ( that have alot more player\npcs to render at once ).
curlymilton
lance joined
My name is Lance and I am a pc gaming enthusiast, husband and father who lives in Las Vegas. I have wanted to make video games for a long time and have been working on my own mod for hl2, on and off, for quite a long time. When the 2013 code base came out, my mod was broken and I took a 3+ year hiatus. I returned to my mod in the fall of 2015 and worked hard to have an alpha out by the end of 2016. I am working as often as I can to improve my mod and hope to one day make games for a living.