Crystal Fortress is a collaboration effort focused on publishing quality games and apps to a variety of platforms with the main focus being iOS. We have been making games for nearly seven years on and off and already have 1 app available on iTunes : King iOS which while a simple app was a real learning experience. We aim to release several more free and paid apps in the new year to iOS and possibly Windows8.

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Twitter

Latest tweets from @crystalfortress

RT @christinelove: Uniquely modern questions like β€œis it our moral imperative to refrain from writing dystopian sf, lest it give capitalists ideas?”

Sep 24 2016

RT @jamesdoleman: Still my favourite journalistic line ever. T.co

Sep 24 2016

RT @Bboy_Izilla: I uh... don't remember this commercial for Crazy Taxi for the Sega Dreamcast in 2000. T.co

Sep 24 2016

RT @ZackBellGames: Nobody actually knows how shaders work. Gfx programmers are a lie. They are the people with the most luck when randomly changing values.

Sep 23 2016

RT @jeremy_peel: PC devs: if you're making an Unreal 4 game, on any budget & at any stage, I *will* write a big feature on it for PCGamesN. Pls RT for peers!

Sep 21 2016

RT @ben_burnes: The life of a #GameDev truly begins at Greenlight. T.co

Sep 18 2016

RT @ValaAfshar: Tilly's first couple of minutes wearing a bionic hand; choosing when to close the fingers and how fast.β€”@openbionics T.co

Sep 18 2016