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Wishlists for School of Magic might turn Will Glow the Wisp into a free game.
To celebrate the Android release I added a new very hard to use character
My newsletter subscriber count grew from around 500 to almost 40 000 in just a couple of days, but how is that possible?
To celebrate that School of Magic is part of Gamescom this year I decided to give everyone who signs up for my newsletter a free copy of Will Glow the...
I am glad to announce that School of Magic is part of the IndieArenaBooth at gamescom this year. I am looking forward to chatting with all of you.
School of Magic will release in Q3 of 2022 and to celebrate that the Prologue did receive the major “Upgrade & Recycle” update and I also created...
The Prologue for School of Magic is now available for free on Steam.
In this blog post, I want to take a look at how creating an "Asset Flip" can have a positive influence on the gaming industry and when you should consider...
The topics include -Steam Sale (90%) -Events (Quo Vadis and Gamecap Munich) -XBox One Port
Can you talk about your game, is the pricing right and how does the game feel? These are just some of the points I am going to look at in this blog post...
I always had a hard time explaining what Will Glow the Wisp is and why it is so awesome, that is why I am just showing it now :)
The demo is available on itch.io and I would be grateful if you could give me some feedback.
After such a long time the game is finally released.
I just finished doing the trailer and my steam store page and now I am looking for feedback.
A short update so you get a better impression of what to expect from Will Glow the Wisp.
I am giving a talk about what I learned by developing "Will Glow the Wisp", at the 3. Indie Outpost in Würzburg.
I am glad to announce that Will Glow the Wisp finally made it onto Steam.
Which factors do you have to consider when talking about movement controls and their "feeling"?
After more then one year work, we are finally live on Steam Greenlight.
This is the preliminary soundtrack of Will Glow the Wisp, i hope you enjoy.
In this episode I go over the levels that the game currently has and explain why I created this level and how feedback will influence the game.
In this episode I go over all the online features added to Will Glow the Wisp since the last time. After wards I go over how i try to stay motivated and...
How to incorporate feedback, this is the question I tackle in the newest episode of my devlog. I also go over the progress and news from "Will Glow the...
How to make grinding suck less? This is the question I tackle in my newest devlog.
I went to the Sausage Factory and had a great time talking about my past and Will Glow the Wisp.
In this episode I am looking at the impact of complexity on games and how to keep the complexity while reducing the problems.
In the newest episode I go over how randomness impacts games and what kind of randomness there is. In the end I throw around some very rough game ideas...
In this episode I take a look at the board game mechanic drafting, see how it is applied in video games and what the future might hold.
In the newest episode I will go into how stories in games evolved and where I think it will go. I also tell some of my story based game ideas. If you...
In this episode I focus on a prototype that I build on the weekend (thanks to bittwyst for the inspiration), after discussing what went wrong, I also...
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