3D Generalist | Lone Developer of Fate of Glocken | Graphic Designer | Swiss

Post article RSS Articles
The Last Call Rises
REbound: The Last Call

The Last Call Rises

REbound: The Last Call

A beginning of something fresh, REbound finally takes the path of Cyber Online and Fate of Glocken and makes it possible for a single developer.

Fate of Glocken Dev. Update #001
REbound: The Last Call

Fate of Glocken Dev. Update #001

REbound: The Last Call 2 comments

Everything from the beginning of the redone Fate of Glocken. Character model, Inventory, Main Menu, and much more.

Catching up to Development
DRONES

Catching up to Development

DRONES

A summary of all the development from the beginning.

Cyber Online ► Developer Update #4
REbound: The Last Call

Cyber Online ► Developer Update #4

REbound: The Last Call

Many updates for Cyber Online, things like User Interface, HUD, weapon blueprints, and much more.

Modular Weapon Concept Art
REbound: The Last Call

Modular Weapon Concept Art

REbound: The Last Call 1 comment

Using pieces of 60+ different weapons to create new weapons.

The Great 24 Hour Development Outcome #2
REbound: The Last Call

The Great 24 Hour Development Outcome #2

REbound: The Last Call

All the development from the past few days and the 24 hour livestream which we did to raise awareness for Child's Play charity!

The 24 Hour Development Livestream #2 for Child's Play Charity!
REbound: The Last Call

The 24 Hour Development Livestream #2 for Child's Play Charity!

REbound: The Last Call 1 comment

Another 24 hour livestream, and this time, all donations will go towards charity!

The New CO Forum
REbound: The Last Call

The New CO Forum

REbound: The Last Call

We now have a forum. Oh the excitement! Go register now!

The Great 24 Hour Development Outcome
REbound: The Last Call

The Great 24 Hour Development Outcome

REbound: The Last Call

Check out what has been done in the 24 hour livestream!

The 24 Hour Development Livestream
REbound: The Last Call

The 24 Hour Development Livestream

REbound: The Last Call

Tune in on Sunday (1/25/2015) for an insane development stream for 24 hours! Can you live for the time, can WE live for 24 hours?

Developer Update Week 5
REbound: The Last Call

Developer Update Week 5

REbound: The Last Call

First update of the year. Not much to show, sadly. Update of 1/4/2015.

Developer Update #4
REbound: The Last Call

Developer Update #4

REbound: The Last Call

A new developer update for Cyber Online, showing many great things that are to come!

Cyber Online ► Developer Update #3
REbound: The Last Call

Cyber Online ► Developer Update #3

REbound: The Last Call

Hey fans, another Developer Update, however there were no serious changes to the in-game engine, so we just skipped that entirely for this week.

The Plan For the Next Few Months
REbound: The Last Call

The Plan For the Next Few Months

REbound: The Last Call 1 comment

A little chat with the fans to talk about what we'll be doing in the next few months.

Cyber Online ► Ambush | SPEEDART03 EP. 1
REbound: The Last Call

Cyber Online ► Ambush | SPEEDART03 EP. 1

REbound: The Last Call

There will be two parts to this. A speed-art of a player getting ambushed.

Cyber Online ► HUD Concept | SPEEDART02
REbound: The Last Call

Cyber Online ► HUD Concept | SPEEDART02

REbound: The Last Call

Oh look, it's not Sunday; but there's still a video! A process of the HUD Concept.

Cyber Online ► Phase Weaponry | SPEEDART01
REbound: The Last Call

Cyber Online ► Phase Weaponry | SPEEDART01

REbound: The Last Call

The first speedart timelapse on the channel. Hope you enjoy this video, we won't be able to upload a dev update because we've been just porting the old...

Cyber Online F.A.Q. #01
REbound: The Last Call

Cyber Online F.A.Q. #01

REbound: The Last Call 1 comment

This is our first Frequently Asked Questions session. We'll be making new ones when about 10 new questions roll in.

Developer Update #2
REbound: The Last Call

Developer Update #2

REbound: The Last Call

Week 2 of development, here's Developer Update #2.