Small Indie Studio with a passion for great stories, unique gameplay systems, and challenging games.

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0 comments by CrackedPiston on Jul 4th, 2013

Making a game with a small team is tough, making it with people that live far away is even tougher. Just starting up a team and keeping everyone focused was near impossible. Originally we had about 10 people on the team, but we had a few bad apples that thought making a game didn't require order. They thought having a business was stupid. Well two of those originally team members agreed with me and here we are, nearly 6 months later and going strong. We brainstormed and came up with a game we feel will people will want to play. We being gamers want to play it.

So why make an RPG? Well first off we love RPG's, and second we feel like theres not enough RPG's with unique systems and that are challenging.

What do we think will make this RPG different than the rest? The reanimation system would be one system that makes it different, but also were going for a much harder, realer experience. Enemies don't scale to the players level. If you run into the woods where a powerful beast is, chances are you will die. We want the player to feel free, to be making choices without even knowing their making choices. 

What about the story? Thats also one of our main focuses. What's a RPG with out a great story. Our story will be intense, have multiple endings, and be full of side quest.

Those are just a few questions we have been asked. If you have any questions feel free to post on our blog here. Also if you want to be part of alpha testing, possible addition to the team let us know.



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Small indie game studio. Created in 2013 with the goal to make fun and unique games.

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