A mod enthusiast with no modding experience to speak of.

Comment History
Cpt_Foresight
Cpt_Foresight - - 28 comments @ Condition Trading Mod (AO ItemSOUP OA SKAT STCoP)

I'm glad you like this mod, thank you for your support.

Good karma+2 votes
Cpt_Foresight
Cpt_Foresight - - 28 comments @ Condition Trading Mod (AO ItemSOUP OA SKAT STCoP)

Depending on your mod choices just copy the contents of the related one over. For example if you're using Outfit Add-on and none of the other listed mods just copy the game data folder located inside the Outfit Add-on folder.

Good karma+1 vote
Cpt_Foresight
Cpt_Foresight - - 28 comments @ Condition Trading Mod (AO ItemSOUP OA SKAT STCoP)

Thanks for the heads up, I'll update in the next few days.

Good karma+1 vote
Cpt_Foresight
Cpt_Foresight - - 28 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

You posts make me wish for a forward foresight time machine to experience these brilliant ideas.

Good karma+2 votes
Cpt_Foresight
Cpt_Foresight - - 28 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Not a problem mate, any confirmation at all would be golden as the one bug report I did get never gave specifics.

Good karma+1 vote
Cpt_Foresight
Cpt_Foresight - - 28 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

You don't need Full Simulation A Life, it is surplus to requirement because this mod already does the same job. Dynamic factions is compatible however I don't know about "Dans Slower Spawns". That is the only one which may have an effect in that list which could cause conflicts but I do not use it myself.

Got a question for you, I see you're using the 40% Trading Mod and AO3, could you confirm for me whether they are working together nicely, I've had not replies as to their compatibility and do not use A03 myself so it's currently listed as untested. Thanks.

Good karma+1 vote
Cpt_Foresight
Cpt_Foresight - - 28 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

The file which is no longer in use I think was saved as a blank overwrite to avoid any further conflicts.

Good karma+1 vote
Cpt_Foresight
Cpt_Foresight - - 28 comments @ Condition Trading Mod (AO ItemSOUP OA SKAT STCoP)

Thank you for the feedback as the AO compatibility is yet untested, are you using just Arsenal Overhaul on its own or one of the combination mods? If so which ones and hopefully this will help me narrow down the culprit file. Also I imagine it is just certain items missing from Trader inventory correct? If so do you have an example of this items? Thank you.

Good karma+2 votes
Cpt_Foresight
Cpt_Foresight - - 28 comments @ Condition Trading Mod (AO ItemSOUP OA SKAT STCoP)

UPDATE: A new .rar had been added with updated readme, better lay out for the 15 separate variations and hopefully compatibility with Arsenal Overhaul 3.1 plus any of the combo patches (Like Arsenal Overhaul and Outfit Addon or Arsenal Overhaul, Outfit Addon and SKAT 9M).

I am unable to test the AO version as I do not have the mod installed, if you could give this a go and let me know if it works I would be grateful. Thank you.

Good karma+1 vote
Cpt_Foresight
Cpt_Foresight - - 28 comments @ Condition Trading Mod (AO ItemSOUP OA SKAT STCoP)

If that is a request for me to do so, I can certainly look into it. :)

Good karma+2 votes
Cpt_Foresight
Cpt_Foresight - - 28 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Thank you, if it can't be done that is completely understandable due to the script triggers and NPC behaviour but if it is possible to toggle a kind of neutral "safe zone" that would be brilliant. I am too used to 100 Rad's being quiet and the sudden body count struggle was bemusing to me aha!

Good karma+1 vote
Cpt_Foresight
Cpt_Foresight - - 28 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Hey werejew, me again aha!
So had an objective inside Rostok to attend to, only problem is that when I got there it was more of a ghost town due to inter-faction chaos before I got gunned down! Could an option be implemented to toggle a neutral zone where enemies don't turn hostile and kill each other (unless mutant/zombie) as to not turn 100 Rad Bar into 100 Hole Massacre. Thank you for your all your hard work, I do surely appreciate it!

Good karma+3 votes
Cpt_Foresight
Cpt_Foresight - - 28 comments @ Condition Trading Mod (AO ItemSOUP OA SKAT STCoP)

No problem, this mod should be compatible with the listed mods in the description if any of them are your cup of tea.

Good karma+1 vote
Cpt_Foresight
Cpt_Foresight - - 28 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Ah right, thank you for the clarification I thought you meant the "gamedata\configs\misc\trade" files. :)

Good karma+1 vote
Cpt_Foresight
Cpt_Foresight - - 28 comments @ Condition Trading Mod (AO ItemSOUP OA SKAT STCoP)

UPDATE: I have not personally used ItemSOUP but have replicated a version of this mod for it and updated the file. If someone could download and test this for me to confirm if it is working, I would be grateful.

Edit: That is for the base file in the mod. If someone could confirm whether this is some kind of "hardcore" optional files for me I could make changes to that too. I cannot make heads or tails of the readme contained in that mod.

Good karma+1 vote
Cpt_Foresight
Cpt_Foresight - - 28 comments @ Condition Trading Mod (AO ItemSOUP OA SKAT STCoP)

This mod works off the same premise with a 40% durabilty lower limit rather than allowing completely broken weapon sales but is new (as in 2 days old) so works with the newest (dated at: 10.02.17) versions of the listed compatible mods. This does not currently work with OWR (If I get requests for that I can look into it) to my knowledge as I've never used OWR personally. This mod if used would replace the linked one above.

I hope this help clear up any confusion.

Good karma+2 votes
Cpt_Foresight
Cpt_Foresight - - 28 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

I noticed above you mentioned tweaking the trading files as the weapons mods do not effect this, is this the files in the config misc trade folder you mean as I imagine it will conflict with OA and STCoP since they both modify those files or a completely different one?

Good karma+1 vote
Cpt_Foresight
Cpt_Foresight - - 28 comments @ Condition Trading Mod (AO ItemSOUP OA SKAT STCoP)

If you mean the three phrases under the main title. It says "Outfit Addon, SKAT, STCoP" in a retro sheek Russian style font that I took an instant shine to. :-)

Good karma+1 vote
Cpt_Foresight
Cpt_Foresight - - 28 comments @ Condition Trading Mod (AO ItemSOUP OA SKAT STCoP)

I imagine it is not compatible at this time due to editing the trader file. I can have a look into it though.

Good karma+2 votes
Cpt_Foresight
Cpt_Foresight - - 28 comments @ Maximum Outfit Addon Upgrade v1.3 [COC 1.4/1.5]

Ouch! focus up on getting better buddy, drop me a PM whenever you can, it is no rush and you should get better first.

Good karma+1 vote
Cpt_Foresight
Cpt_Foresight - - 28 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Yup that would be the issue as it has no values to reference when you click it. Glad it's all sorted.

Good karma+1 vote
Cpt_Foresight
Cpt_Foresight - - 28 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Have you got the newest version (1.81) from the Bitbucket site? Is it as soon as you click the "Warfare Options" button? Maybe post a copy of the crash log error section at the end from your >appdata>logs>xray_[user name] text file to reveal the issue.

Good karma+2 votes
Cpt_Foresight
Cpt_Foresight - - 28 comments @ Maximum Outfit Addon Upgrade v1.3 [COC 1.4/1.5]

Hey there, nadhij, this Mod is an absolute must for my play through now and I wanted to thank you for your time put into this. I was wondering whether you had considered doing the full weapons upgrade mod you mentioned in another comment and if so whether it would have an STCoP version?

If you are unable to find the time would it be possible to get some guidance on how to go about it myself as to try and unlock their full weapon potential too? Thank you again for this fantastic mod.

Good karma+1 vote
Cpt_Foresight
Cpt_Foresight - - 28 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Just something to note, but not a bug. Your recolour of the factions works as intended on the mini map it seems however lead to an awkward incident when I "respawned" as a member of Duty after dying and I proceeded to gun down three or four Duty members around me immediately because on my mini map they were Red coloured and in the darkness I could not see their uniforms.

If you have an idea to correct this, such having an option to disable the colour override on the mini map (so it remains green=Friend yellow=Neutral red=(soon to be)Dead) but keeping the main PDA map with the squad colours that would be EXTREMELY helpful.

Good karma+1 vote
Cpt_Foresight
Cpt_Foresight - - 28 comments @ Dodge these Gnomus scopes 1.04 [AO-OWR-STCoP]

Just wanted to drop by and say thank you for this mod which has very much enhanced the STCoP pack for me to the point of putting me off of most iron sights to having the scope situational awareness this mod brings. Thank you.

Good karma+1 vote
Cpt_Foresight
Cpt_Foresight - - 28 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Regarding the red colour, this could be the new update to colour areas by faction which has been discussed over the past day or so to be added. You may not see all the duty squads as I do not think "unique" squads aren't counted (those squads containing a trader or important character, so they don't abandon the base on an assault but instead remain in place).

Regarding taking over bases you can take a main base over unless the option to do so is disabled in the Warfare settings menu to my understanding however I have not actually done this yet so cannot confirm.

As I am not even a developer of well cooked toast, never mind computer code, take all my advice above with a pinch of salt (or butter, your call).

Good karma+1 vote
Cpt_Foresight
Cpt_Foresight - - 28 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Can confirm I added the mod a good way through a modded play through and it seems to be playing ball with everything.

Good karma+2 votes
Cpt_Foresight
Cpt_Foresight - - 28 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Colour wise trying to base it off of their "basic" elements I'd of suggested the following.

Loner - Yellow
Duty - Red
Freedom - Green
Merc - Royal (Dark) Blue
Clear Sky - Baby (Light) Blue
Monolith - Grey
Military - Sage (Light Green/Mix of Brown)
Ecologists - Orange
Bandit - Brown
"Zombied" - Black
Mutant - Purple

The zombie and Mutant are vastly different as to signify they are not a faction which is lead as such but more a roaming menace.

Edit: Spelling and hello I am the guest from the two posts on Doc's Dog and Clear Sky.

Good karma+6 votes