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Comment History
coyo
coyo - - 11 comments @ Awakening of the Rebellion 2.05

In Awakening of the Rebellion you can tech like in 2.04 i think but in equal footig you stay in Tech level 3 and in New Republic you have already Tech level 4..

to built ISD 2 and the others you need the uprage for Heavy Ships or something like that not the one with better fighters..

but for better help you should visit Smg-modding.com and register in the forum :)

Good karma+2 votes
coyo
coyo - - 11 comments @ Logan's Mod Version 1.6

Normal Empire at War..

Good karma+1 vote
coyo
coyo - - 11 comments @ Logan's Mod Version 1.6

your mod folder should look like this in your EAW folder:

GameData/Mods/NebuLogan_BsAddon/Data

if it looks so, then maybe try this mod launcher:
Files.gamefront.com
simply start the file and the prog will find any installed mod in your mod folder and you can start it with this..
if it still dont work scream ;)

Good karma+1 vote
coyo
coyo - - 11 comments @ Logan's Mod Version 1.6

Too bad i have still the AI problem and the rest..
but the new empire turrets dont shoot, and the empire dreadnought use 16 population caps and if i try to insert a loronar the game crashes..

Good karma+1 vote
coyo
coyo - - 11 comments @ Logan's Mod version 1.5

normal empire at war..

Good karma+1 vote
coyo
coyo - - 11 comments @ Logan's Mod version 1.5

hmmm well i am no modder and dont really know anything about it, but may there must be new ai files for every faction, so that the ai knows what to build etc (since there are much new ships that are no standard)?
i have looked in some other mod folders and very much (but not all) have a new basic***player.xml (*** = rebel/empire) file, maybe this can help?
but against this theorie speaks that not everyone has this problem..

maybe only thos who have problem with playing as another faction have the ai problem???

then we only need to know what that problem is causing..

or rewrite the mod for foc ;) *joke*

Good karma+1 vote
coyo
coyo - - 11 comments @ Logan's Mod version 1.5

@Gojin

The Problem is not that the AI is to difficult, the Problem is that the AI does nothing..
The ships stand at the base until my ships are close enough then they fight but that is all..

Good karma+1 vote
coyo
coyo - - 11 comments @ Logan's Mod version 1.5

It seems that this problem ist not on all systems, so you better try out..

of course it would be nice if the AI will work for me in the next version but this problem i had with every version of the mod so i fear that this problem will not be resolved for me in the next mod..

Good karma+1 vote
coyo
coyo - - 11 comments @ Logan's Mod version 1.5

Thats too bad...
but thx..

Good karma+1 vote
coyo
coyo - - 11 comments @ Logan's Mod version 1.5

hmmm i tried but i dont get it.. :(
i've tried it with those compositions:
player 1 Empire
Player 2 Black Sun
Player 3 Empire
Player 4 Blacksun

msg: please chose a faction for each side

i managed to get in the game by changing player 1 with black sun and player 2 to rebellion but i only saw the map with fog of war :D
iv i tried it with 4 different faction the game crashed :)

and the problem with that the ai dosnt do a thing is also in gc :(

is this a local problem of me or have i done something wrong???

there ist one more thing in skirmish: as Empire i can build Starbases and send them in the battle, this appears after lvl 5 starbase builded..
but when i put the first of the moving starbases in battle my home base is lost :D

and thx for the quickanswer :)

Good karma+1 vote
coyo
coyo - - 11 comments @ Logan's Mod version 1.5

Hi i have some problems..
i can in skirmish only play as empire because empire ai dosnt work and if i chose the other factions the game wont start..
those are my skirmish problems..
beside that your mod looks good thx for it :)

Good karma+1 vote