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Latest tweets from @corralx

RT @Donzanoid: "Global Line Radiosity" updates GPU final gathering using per-pixel linked lists instead of depth peeling.… T.co

15hours ago

RT @MyNameIsMJP: Figure 1: A typical interaction between a 3D video game, the GPU's driver, and the operating system. T.co

Nov 23 2017

RT @erkaman2: "Low Level Optimizations for GCN" by @MichalDrobot Michaldrobot.files.wordpress.com T.co

Nov 22 2017

RT @Atrix256: New blog post attempting to demystify floating point a bit. Aimed at people like myself who usually regard floatin… T.co

Nov 22 2017

RT @kenpex: Guerrilla-games.com

Nov 21 2017

RT @harrism: Understand what's happening under the hood in #CUDA Unified Memory and how to optimize for best performance. Anothe… T.co

Nov 21 2017

RT @ourmachinery: More Vulkan today with @tobias_persson blog post: "Vulkan Command Buffer Management" Ourmachinery.com #gamedev #vulkan

Nov 20 2017

RT @iquilezles: Procedural image (3 kb approx): raymarched ladybug. Runs SLOW! No meshes, just maths. Also, no ambient occlusion, n… T.co

Nov 20 2017

RT @Dolphin_Emu: Another huge game-changing feature has arrived in 2017 - Hybrid XFB! Dolphin-emu.org By revamping the fin… T.co

Nov 19 2017

RT @KostasAAA: New blog post! "Experiments in GPU-based occlusion culling" Interplayoflight.wordpress.com

Nov 16 2017