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Latest tweets from @corralx

RT @Shadertoy: The new #shadertoy of the week is 'physics engine' by archee : Shadertoy.com T.co

5hours ago

RT @MomentsInCG: Want the quality of 128-bit moment shadow mapping at the cost of 32-bit variance SM? Go grab my new @HPG_Conf paper… T.co

9hours ago

RT @natbro: don't tell me we weren't hip back in the day. this was pure gold wow. T.co

Jun 26 2017

RT @KostasAAA: VAO++: Practical Volumetric Ambient Occlusion for Games, Eurographics 2017: Projectwilberforce.github.io

Jun 25 2017

RT @TartanLlama: Nearly finished my debugger series! Here's part 8 on implementing stack unwinding: Blog.tartanllama.xyz

Jun 24 2017

RT @greje656: I just posted a small article on reprojecting screen space reflections: Bitsquid.blogspot.ca T.co

Jun 23 2017

RT @erkaman2: Neural Network Ambient Occlusion Theorangeduck.com T.co

Jun 21 2017

RT @Atrix256: New blog post: SIMD / GPU Friendly Branchless Binary Search Blog.demofox.org

Jun 20 2017

RT @samandfuzzy: PSA T.co

Jun 20 2017