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Comment History
coolsoeb
coolsoeb - - 7 comments @ WW1 TFH v0.8

Ahh I see. Thanks!

Good karma+1 vote
coolsoeb
coolsoeb - - 7 comments @ WW1 TFH v0.8

Voinika has a point. The update made the game much more unbalanced. Playing as Russia I obliterate the enemy armies in just a few months, the Ai isn't producing anything, there is no convoy raiding on the Ai's part and the list goes on.

Good karma+1 vote
coolsoeb
coolsoeb - - 7 comments @ CK2:AGOT 0.5 - Zipped File (Win, Mac & Linux)

Do you put it in both? It doesn't recognize the mod if it's in documents. I am able to run the mod fine without crashing in the early years but I am receiving the bug where messages pop up without anything on them and whenever you move the message there is another one underneath.

Good karma+1 vote
coolsoeb
coolsoeb - - 7 comments @ HPP TFH version 3.3.3 (08 April, 2014)

What makes things even more strange is that although I cannot declare war on Germany even if it attacks a nation I guarantee, It can declare war on me If I attack a nation it guarantees such as Romania.

Good karma+1 vote
coolsoeb
coolsoeb - - 7 comments @ HPP TFH version 3.3.3 (08 April, 2014)

I also have a bug to report. In February 1939 playing as Soviet Union, I am listed as having a non-aggression pact with Germany which expires in September although this non-aggression pact never happened and I still have the option to create a non-aggression pact. This is a problem as the Germany in my game attacks Poland much earlier (in april) and I am prevented from attacking Germany although I have guaranteed Poland.

Good karma+1 vote
coolsoeb
coolsoeb - - 7 comments @ HPP TFH version 3.3.3 (08 April, 2014)

Thanks for your reply! It's unfortunate that modders can't fix it, as it's an issue that has plagued me for years and something I have discussed in Paradox forums but got little help towards.

I'll try your first suggestion and see if it works but as for your second, do you mean that I keep theatre controls to myself and leave the rest of the army under A.I control? I try to avoid this as I think it would involve too much micromanagement during my play-throughs of favourite countries such as the Soviet Union. One thing I would like to add is that if I switch countries during a play-through to that of an ally in which I can still see the country I was playing before, I notice that when under control of the a.i, no stacking occurs. In other words I do think there might be a solution if not a fix.

Good karma+1 vote
coolsoeb
coolsoeb - - 7 comments @ HPP TFH version 3.3.3 (08 April, 2014)

Hello,

Do you know how to fix the stacking perpetrated by the A.I? For my play-style I like the A.I to take control of Theatres and give them objectives to follow but for some reason the A.I likes to place hundreds of units onto one province usually completely away from any objectives or even important fronts. Playing as Japan for example, my objectives are set on Chinese provinces but for whatever reason the A.I has taken 90% of the soldiers who were positioned on the Chinese front and moved them to mainland Japan where they can't do anything. I used to play this mod because it was happening less in here than the base TFH game but now it's happening massively here.

Thanks,
Eli

Good karma+2 votes