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Common-tator
Common-tator - - 2 comments @ The Zone Revisited 3.4 - COC 1.4.22

I've also had another bug, not a big one but a bug all the same. Consuming non-vanilla foods will make equipping a weapon impossible, either by keybind or equipping them from the menu. To my knowledge this problem only applies to modded consumables and *may* be fixed by eating vanilla consumables. I believe this is related to the first person consumption animations however the problem persist when they're disabled. I don't think this problem was present in my first few hours but I'm not sure since I only ate bread and sausage.
While easy to avoid it is a bug, and It is a bug and makes eating any modded consumables annoying.

Good karma+1 vote
Common-tator
Common-tator - - 2 comments @ The Zone Revisited 3.4 - COC 1.4.22

Hello, sorry to bother you. I have had this error shortly after starting a first playthrough. Following the reddit quide (above) I've renamed the wpn_berretta_hud_animation.omf to FIX_wpn_berretta_hud_animation.omf to disable the file. Upon reloading the game crashes yet again, the problem being a "unhandled exception". Here is the full stack trace log as I've noted it was not fully provided for you.
In the meantime I will attempt to repair this "line 92", however if you, being the author, could assist it would be greatly appreciated as I have no familiarity with the stalker engine. (Edit. I have no idea where to start so any assistance would be appreciated)


Expression : pm->m_animations.size()
Function : player_hud_motion_container::load
File : player_hud.cpp
Line : 92
Description : motion not found [beretta_idle_aim]

stack trace:

0023:00B837E1 xrCore.dll, xrDebug::fail()
0023:0AE20D28 xrGame.dll, CDialogHolder::IgnorePause()
0023:748ABD67 MSVCR120.dll, Concurrency::details::_SpinWait<1>::_NumberOfSpins()
0023:748ABD7E MSVCR120.dll, atoflt_l()
0023:748ABD8C MSVCR120.dll, atoflt_l()
0023:7489BCAD MSVCR120.dll, finite()
0023:7489AD30 MSVCR120.dll, _ValidateRead()
0023:00B889C9 xrCore.dll, CInifile::remove_line()
0023:00B872F0 xrCore.dll, CInifile::line_exist()
0023:00B872DB xrCore.dll, CInifile::line_exist()
0023:0AB000AC xrGame.dll, CDialogHolder::IgnorePause()
0023:748AE65D MSVCR120.dll, strtol()
0023:748AE671 MSVCR120.dll, atol()
0023:00B7ED62 xrCore.dll, CInifile::r_s32()
0023:0AE1FF74 xrGame.dll, CDialogHolder::IgnorePause()
0023:0AE1FC1D xrGame.dll, CDialogHolder::IgnorePause()
0023:0AE20E80 xrGame.dll, CDialogHolder::IgnorePause()

This bug has been very pervasive as any stalker or zombie (usually zombies) with a berretta are very likely to cause a crash. I also cannot use berrettas as they will cause a crash upon being equipped. While not "game breaking" there are several areas that I cannot enter due to this bug and I've had several combat encounters where I could not get out of the area with loot, forcing me to reload a save and avoid that encounter. I genuinely adore the amount of content your mod provides but this one bug is far to pervasive.

Good karma+1 vote